Your grandma is sick, she asks you to take her old Minitel to sell it in a shop to get money and use the money to buy pills for her.
You have only one job, do it properly please.
[[//Begin//->Living Room]]You are in the Living Room of your Grandma's House.
The minitel is in front of you.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
{(link: "Take it with you")[\
(set: $minitel to 1)\
(set: $miniteltaken to 1)\
(goto: "Living Room Minitel")]<br>
[[//Go in Corridor//->corridor]]<br>
[[//Go Out//->out]]<br>
[[//Do nothing.//->nothing]]<br>}
==>
(display: "Money" )You are in the Living Room with the Minitel.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
{(if: $hauntedminitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to 0)\
(set: $miniteltaken to 0)\
(goto: "Fight Haunted Minitel")
]<br>]
(else-if: $hauntedminitel is 0)[
(link: "Put down the Minitel")[\
(set: $minitel to 0)\
(set: $miniteltaken to 0)\
(goto: "Living Room")
]<br>]
[[//Go in Corridor//->corridor]]<br>
[[//Go Out//->out]]<br>
[[//Do nothing.//->nothing]]<br>
}
==>
(display: "Money")
You are in the Corridor.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
{[[//Go in the Kitchen//->Kitchen]]<br>
(if: $taken is 0)[
[[//Go in your Grandma's Room//->grandma room]]<br>]
(else-if: $taken is 1)[
(link: "Go in your Grandma's Room")[\
(if: $End21 is 0)[
(set: $End32 to it +1)]
(set: $End21 to 1)\
(goto:"grandma room taken")]<br>]
(if: $minitel is 1)[
[[//Go in Living Room//->Living Room Minitel]]<br>]
(else-if: $minitel is 0 and $miniteltaken is 0)[
[[//Go in Living Room//->Living Room]]<br>]
(else-if: $minitel is 0 and $miniteltaken is 1)[
[[//Go in Living Room//->Living Room Minitel selled]]<br>]}
==>
(display: "Money")
You are in front of the Grandma's House.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
{(if: $GarageDoor is 0 and $CarMotor is 1 and $DeathBreathCar >= 5)[
(link: "Go in the Garage")[\
(if: $End4 is 0)[
(set: $End32 to it +1)]
(set: $End4 to 1)\
(goto: "DeathBreathCarEnd")]<br>]
(else-if: $CarBreak is 2)[
(link: "Go in the Garage")[\
(goto: "Garage Car Break")]<br>]
(else:)[
[[//Go in the Garage//->Garage]]<br/>]
(link: "Go Downtown")[\
(set: $time to it +2)\
(if: $Fire is 1)[(set: $Firetime to it +1)]\
(goto: "Town")]<br>
(if: $Firetime is 2)[
(link: "Go in Living Room")[\
(if: $End3 is 0)[
(set: $End32 to it +1)]
(set: $End3 to 1)\
(goto:"Living Room Fire")]<br/>]
(else-if: $minitel is 1)[
[[//Go in Living Room//->Living Room Minitel]]<br/>
](else-if: $minitel is 0 and $miniteltaken is 0)[
[[//Go in Living Room//->Living Room]]<br/>
]
(else-if: $minitel is 0 and $miniteltaken is 1)[
[[//Go in Living Room//->Living Room Minitel selled]]
]}
==>
(display: "Money")
You did: nothing.
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing2]]<br>}
==>
(display: "Money")
You are in the Kitchen.
There are a Cleaning Cloth and the Gas Stove.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
[[//Check Cleaning Cloth//->cleaning cloth]]
[[//Check the Gas Stove//->gas stove]]
[[//Go back in the Corridor//->corridor]]
==>
(display: "Money")
You are in your grandma's room, your grandma is lying in a bed.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
[[//Go see your Grandma//->Grandma]]
[[//Go back in the Corridor//->corridor]]
==>
(display: "Money")
You are in the Garage, there is the Old Car of your Grandpa
(if: $CarBreak is 1)[(that is now broken...)]
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
[[//Go see the Car//->Car]]
[[//Go back Outside//->out]]
==>
(display: "Money")
After a long walk, you enter in the Big City.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +4)]
[[//Go in the Main Street//->Main Street]]
[[//Go in the Dark Alley//->Dark Alley]]
(link: "Back to Grandma's House")[\
(set: $time to it +2)\
(goto: "out waste")
]
==>
(display: "Money")
You stay on the couch.
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing3]]<br>}
==>
(display: "Money")
Actually you didn't move.
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing4]]<br>}
==>
(display: "Money")
Hum... Are you planning to do something, someday?
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing5]]<br>}
==>
(display: "Money")
If you really won't do something, you can just close the game and watch a video about monkeys, they are really funny.
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing6]]<br>}
==>
(display: "Money")
Fun fact, to attract a female partner, male capuchin monkeys will urinate in their hands and then rub it thoroughly in their fur.
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing7]]<br>}
==>
(display: "Money")
Ow sorry, this fact wasn't so funny...
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing8]]<br>}
==>
(display: "Money")
It was actually more disgusting than funny...
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(goto: "Living Room")]<br>]
[[//Go Corridor//->corridor]]<br>
[[//Go out//->out]]<br>
[[//Do nothing.//->nothing9]]<br>}
==>
(display: "Money")
Ninth time you hit the "nothing" button, that makes me bored too.
{(if: $minitel is 0)[
(link: "Take it with you")[\
(set: $minitel to it +1)\
(set: $time to it +1)\
(goto: "Living Room Minitel")]<br>]
(else-if: $minitel is 1)[
(link: "Put down the Minitel")[\
(set: $minitel to it -1)\
(set: $time to it +1)\
(goto: "Living Room")]<br>]
(link: "Go Corridor")[\
(set: $time to it +1)\
(goto: "corridor")]<br>
(link: "Go out")[\
(set: $time to it +1)\
(goto: "out")]<br>
[[//Do nothing.//->nothing10]]<br>}
==>
(display: "Money")
Well if you won't do something, do nothing.
[[//Do nothing.//->nothing11]]
[[//Do nothing.//->nothing11]]
[[//Do nothing.//->nothing11]]
[[//Do nothing.//->nothing11]]
==>
(display: "Money")
Ow ! I have another fun fact for you.
{(link: "Do nothing.")[\
(if: $End0 is 0)[
(set: $End32 to it +1)]
(set: $End0 to 1)\
(goto:"End nothing")]<br>
(link: "Do nothing but you are interested.")[\
(if: $End0 is 0)[
(set: $End32 to it +1)]
(set: $End0 to 1)\
(goto:"End nothing")]<br>}
==>
(display: "Money")
Your Grandma is dead beacause you did nothing for her...
{(Live:1.5s) [Have a nice day !]}
{(Live:2.5s)[//Stanley Parable Ending//]}
{(Live:2.5s)[//End 0/31//]}
{(Live:2.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:3.5s)[[[//Click to go back at the beginning//->Variable]]]}(set: $time to 0)
(set: $money to 0)
(set: $minitel to 0)
(set: $minitelbroken to 0)
(set: $hauntedminitel to 0)
(set: $miniteltaken to 0)
(set: $million to 0)
(set: $pills to 0)
(set: $pricepillsquestion to 0)
(set: $weather to 0)
(set: $weathergrandma to 0)
(set: $weatherPS to 0)
(set: $weatherPh to 0)
(set: $weatherSW to 0)
(set: $weatherStranger to 0)
(set: $weatherGodip to 0)
(set: $Fire to 0)
(set: $Firetime to 0)
(set: $book to 0)
(set: $lamp to 0)
(set: $woodstick to 0)
(set: $Stranger to 0)
(set: $GreenPill to 0)
(set: $GrandmaGreenPill to 0)
(set: $InfoGoDip to 0)
(set: $ApplyGoDip to 0)
(set: $CarOn to 0)
(set: $CarBreak to 0)
(set: $accident to 0)
(set: $CarNext to 0)
(set: $CarLegs to 0)
(set: $CarBoot to 0)
(set: $CarNexttext to 0)
(set: $CarLegstext to 0)
(set: $CarBoottext to 0)
(set: $RadioCar to 0)
(set: $SeatBelt to 0)
(set: $CarMotor to 0)
(set: $DeathBreathCar to 0)
(set: $GarageDoor to 0)
(set: $GagSeatBelt to 0)
(set: $Paris to 0)
(set: $taken to 0)
(set: $Mime to 0)
(set: $FrenchPills to 0)
(set: $FrenchTruePills to 0)
(set: $taximoney to 0)
(set: $SonMask to 0)
(set: $Asterix to 0)
(set: $Elmo to 0)
(set: $NoShoes to 0)
(set: $TerroristDown20 to 0)
(set: $LifeLA to 0)
(set: $LALittleKnife to 0)
(set: $LAHotcoffee to 0)
(set: $TerroristDown10 to 0)
(set: $LAPen to 0)
(set: $LAPaperfile to 0)
(set: $LAChandelier to 0)
(set: $LAExtinguisher to 0)
(set: $Ball to 0)
(set: $Knife to 0)
(set: $Food to 0)
(set: $Package to 0)
(set: $Wilson to 0)
(set: $WilsonDeath to 0)
(set: $Hut to 0)
(set: $raftchoice to 0)
(set: $KnifeBreak to 0)
(set: $Raft to 0)
(set: $Hutchoice to 0)
(set: $SnakeDeath to 0)
(if: $End32 is < 1)[
(set: $End32 to 0)]
(goto: "MENU")You are in the Main Street.
(if: $CarBreak is 2)[The car is too damaged to continue, you will have to walk to go somewhere now.]
[[//Go to the Pawn Shop//->PawnShop]]
[[//Go to the Pharmacy//->Pharmacy]]
(if: $CarOn is 0)[[[//Go to the Entrance of the City//->Town]]](else:)[[[//Go back to the Crossroads//->crossroads]]]
==>
(display: "Money")
You arrive to the end of the Alley(if: $Stranger is 0)[, there is a Strange Guy under cardboards who calls you.](else-if: $Stranger is 1)[.
There is nobody anymore there, just cardboards]
{(if: $Stranger is 0)[
[[//Go see him//->Stranger]]<br>]
[[//Go back to the Entrance of the City quickly//->Town]]}
==>
(display: "Money")
You are in front of the Grandma's House, you waste a lot of time.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
{(if: $GarageDoor is 0 and $CarMotor is 1 and $DeathBreathCar >= 5)[
(link: "Go in the Garage")[\
(if: $End4 is 0)[
(set: $End32 to it +1)]
(set: $End4 to 1)\
(goto: "DeathBreathCarEnd")]<br>]
(else-if: $CarBreak is 2)[
(link: "Go in the Garage")[\
(goto: "Garage Car Break")]<br>]
(else:)[
[[//Go in the Garage//->Garage]]<br/>]
(link: "Go Downtown")[\
(set: $time to it +2)\
(set: $Firetime to it +1)\
(goto: "Town")]<br>
(if: $Firetime is 2)[
(link: "Go in Living Room")[\
(if: $End3 is 0)[
(set: $End32 to it +1)]
(set: $End3 to 1)\
(goto:"Living Room Fire")]<br/>]
(else-if: $minitel is 1)[
[[//Go in Living Room//->Living Room Minitel]]<br/>
](else-if: $minitel is 0 and $miniteltaken is 0)[
[[//Go in Living Room//->Living Room]]<br/>
]
(else-if: $minitel is 0 and $miniteltaken is 1)[
[[//Go in Living Room//->Living Room Minitel selled]]
]}
==>
(display: "Money")
You recieved a call on your phone, it's the firemen.
You lost too much time, your Grandma past away.
You are not Flash but next time try at least to walk faster, don't stay in tourist mode.
{(Live:2.5s)[//24' Ending//]}
{(Live:2.5s)[//End 24/31//]}
{(Live:2.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:3.5s)[[[//Click to go back at the beginning//->Variable]]]}
You are in the Pawn Shop.
[[//Go talk to the Seller//->PSseller]]
[[//Look for the Objects//->PSobject]]
[[//Get out of the Shop//->Main Street]]
==>
(display: "Money")
You are in the Pharmacy.
[[//Go talk to the Pharmacist//->Phseller]]
[[//Get out of the Pharmacy//->Main Street]]
==>
(display: "Money")
{(if: $time >= 24)[
(set: $time to 0)
(if: $End24 is 0)[
(set: $End32 to it +1)]
(set: $End24 to 1)
(goto: "GAME OVER WASTE TIME")<br>]
(if: $LifeLA is 3)[
(set: $LifeLA to 0)
(if: $End19 is 0)[
(set: $End32 to it +1)]
(set: $End19 to 1)\
(goto: "GAME OVER Die Hard")<br>]
(if: $weathergrandma is 1 and $weatherPS is 1 and $weatherPh is 1 and $weatherSW is 1 and $weatherStranger is 1 and $weatherGodip is 1)[
(set: $weatherPS to 0)
(if: $End8 is 0)[
(set: $End32 to it +1)]
(set: $End8 to 1)\
(goto: "Weather Redemption")<br>]}
//The Seller tells you//
(colour: yellow) [Hi buddy ! How can I help you ?
]
{(if: $minitelbroken is 1)[
{(Live:1.0s)[[[//Give the Broken Minitel//->PSbrokenminitel]]<br>]}]
(else:)[
{(Live:1.0s)[[[//Give the Minitel//->PSminitel]]<br>]}]
(if: $weatherPS is 0)[{(Live:1.0s)[(link: "Talk about weather")[\
(set: $weather to it +1)\
(goto: "PSweather")
]]}<br>]
{(Live:1.0s)[[[//Turn back, you are too shy//->PawnShop]]<br>]}
}
==>
(display: "Money")
There is a lot of different stuff.
[[//Go talk to the Seller//->PSseller]]
(if: $book is 0)[[[//Read informations about the Book. //->PSbook]]]
(if: $woodstick is 0)[[[//Read informations about the Wooden Stick//->PSwood stick]]]
[[//Get out of the shop//->Main Street]]
==>
(display: "Money")
(if: $minitel is 1)[
(goto: "PSminitelnegociate")
](else:)[
(print:"//you don't have the minitel with you...//")
{(live:1.5s) [[[//Turn back with shame//->PawnShop]]]}
]
==>
(display: "Money")
(colour: yellow) [Ah... Err... The weather is good, I think ?!
]
{(Live:1.5s)[(link: "Say: You're Right !")[\
(set: $weatherPS to it +1)\
(goto: "PSseller")
]]}
==>
(display: "Money")
(colour: yellow)[
Woaw this is a Minitel !
I'm not a big expert in Minitel, but I have a friend who may tell us more about the price and the object if you want.
]
{(Live:2.0s)[[[//Say yes and wait for the Specialist//->PSspecialiste]]]}
{(Live:2.0s)[[[//Say no and Negociate now//->PSpricenegociate]]]}
==>
(display: "Money")
//You wait the Specialist//
(link: "Wait")[\
(set: $time to it +1)\
(goto: "PSwait")
]
==>
(display: "Money")
(colour: yellow)[
Okay no probs buddy !
So, what's your price ?
]
{(Live:1.5s)[[[//100$//->PSprice100]]]}
{(Live:1.5s)[[[//300$//->PSprice300]]]}
{(Live:1.5s)[[[//500$//->PSprice500]]]}
(if: $million is 0)[
{(Live:1.5s)[[[//23 000 000£ //->PSprice23000000]]]}
]
==>
(display: "Money")
(colour: yellow)[
Yikes... You know, I have a shop to run... So I can buy you this Minitel for... ''99$''
]
{(Live:1.5s)[[[//Accept 99$//->PSprice99]]]}
{(Live:1.5s)[[[//Insist on 100$//->PSprice1002]]]}
==>
(display: "Money")
(colour: yellow)[
Yikes... You know, I have a shop to run... So I can buy you this Minitel for... ''100$''
]
{(Live:1.5s)[[[//Accept 100$//->PSprice1004]]]}
{(Live:1.5s)[[[//Insist on 300$//->PSprice3002]]]}
==>
(display: "Money")
(colour: yellow)[
Yikes... You know, I have a shop to run... So I can buy you this Minitel for... ''300$''
]
{(Live:1.5s)[[[//Accept 300$//->PSprice3003]]]}
{(Live:1.5s)[[[//Suggest 499$//->PSprice499]]]}
==>
(display: "Money")
(colour: yellow)[
...
]
{(Live:1.5s)[[[//...//->PSprice...]]]}
{(Live:1.5s)[[[//Repeat//->PSprice...]]]}
==>
(display: "Money")
(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +99)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +99)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
Arf... I have a family and employees to pay and so on... ''99$''.
]
{(Live:1.5s)[[[//Accept 99$//->PSprice99]]]}
{(Live:1.5s)[[[//Insist on 100$//->PSprice1003]]]}
==>
(display: "Money")
(colour: yellow)[
Hum...
{(Live:1.0s)[Hmmmmmmm...]}
{(Live:2.0s)[Okay buddy, you are very good at this game, I accept ''100$''
]}]
{(Live:3.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +100)\
(goto: "PawnShop")
]]}
{(Live:3.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +100)\
(goto: "PawnShop")]]}
==>
(display: "Money")
(colour: green)[Money]
(print: $money )$
(colour: purple)[Inventory]
{(if: $minitel is 1)[Minitel <br>]
(if: $minitelbroken is 1)[Broken Minitel<br>]
(if: $pills is 1)[Pills<br>]
(if: $book is 1) [European Dictionnary<br>]
(if: $lamp is 1) [Arabic Golden Lamp<br>]
(if: $woodstick is 1) [Wooden Stick<br>]
(if: $Ball is 1) [Ball<br>]
(if: $Wilson is 1) [Wilson<br>]
(if: $Knife is 1)[Knife<br>]
(if: $Food is 1) [Food<br>]
(if: $Raft is 1) [Raft<br>]
(if: $FrenchPills is 1)[French Pills<br>]
(if: $FrenchTruePills is 1)[French Pills<br>]
(if: $GreenPill is 1)[Green Pills<br>]}(colour: yellow)[
Arf... I have a family and employees to pay and so on... ''150$''.
]
{(Live:1.5s)[[[//Accept 150$//->PSprice150]]]}
{(Live:1.5s)[[[//Suggest 250$//->PSprice250]]]}
==>
(display: "Money")
(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +100)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +100)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +150)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +150)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
Hmmmm.... ''200$'' It's my last offer...
]
{(Live:1.5s)[[[//Accept 200$//->PSprice200]]]}
{(Live:1.5s)[[[//Refuse//->PSrefuse]]]}
==>
(display: "Money")
(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +200)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +200)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
Okay, as you wish ! Don't hesitate to come back whenever you change your mind !
]
{(Live:1.5s)[[[//Go back//->PawnShop]]]}
==>
(display: "Money")
(colour: yellow)[
Arf... I have a family and employees to pay and so on... ''450$''.
]
{(Live:1.5s)[[[//Accept 450$//->PSprice450]]]}
{(Live:1.5s)[[[//Suggest 498$//->PSprice498]]]}
==>
(display: "Money")
(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +300)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +300)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +450)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +450)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
Hmmmm.... ''475$'' It's my last offer...
]
{(Live:1.5s)[[[//Accept 475$//->PSprice475]]]}
{(Live:1.5s)[[[//Refuse//->PSrefuse]]]}
==>
(display: "Money")
(colour: yellow)[
You've made good deal buddy !]
{(Live:1.0s)[(link: "Shake his hand to deal")[\
(set: $minitel to 0)\
(set: $money to it +475)\
(goto: "PawnShop")
]]}
{(Live:1.0s)[
(link: "Shake his hand to deal but with an american guitar tune")[\
(set: $minitel to 0)\
(set: $money to it +475)\
(goto: "PawnShop")]]}
==>
(display: "Money")(colour: yellow)[
Are you kidding ? This is all my cash, go back with a serious offer.
]
{(Live:1.0s)[
(link: "Turn back in the shop")[\
(set: $million to 1)\
(goto: "PawnShop")]]}
==>
(display: "Money")
//The Pharmacist tells you//
(colour: aqua) [Hello there, how can I help you today ?
]
{(if: $pricepillsquestion is 0)[{(Live:1.5s)[[[//Ask the price for Pills//->Phpricepills]]<br>]}]
(if: $weatherPh is 0)[{(Live:1.5s)[(link: "Talk about weather")[\
(set: $weather to it +1)\
(goto: "Phweather")
]]<br>}]
(if: $pills is 0)[{(Live:1.5s)[[[//Buy the Pills//->Phpills]]<br>]}]
(else:)[{(Live:1.5s)[[[//Buy the Pills//->Phpills2]]<br>]}]
{(Live:1.5s)[[[//Turn back, you are too shy//->Pharmacy]]<br>]}}
==>
(display: "Money")
(colour: aqua) [The pills you're looking for cost ''100$''.
]
{(Live:1.0s)[
(link: "Okay Thanks")[\
(set: $pricepillsquestion to it +1)\
(goto: "Phseller")]]}
==>
(display: "Money")
(colour: aqua) [Okay, how do you want to pay ?]
(if: $money >= 100)[
{(Live:1.0s)[(link: "Give the Money (100$)")[\
(set: $money to it -100)\
(goto: "Phtakepills")
]]}
](else:)[
{(Live:1.0s)[[[//Give the Money (100$)//->Phnotenought]]]}]
==>
(display: "Money")
(colour: aqua) [Yes, the weather is really beautiful today !
]
{(Live:1.5s)[(link: "Say: Isn't it ?")[\
(set: $weatherPh to it +1)\
(goto: "Phseller")
]]}
==>
(display: "Money")
(colour: aqua) [Thank you ! Have a good day !]
{(Live:1.0s)[(link: "Take the Pills")[\
(set: $pills to 1)\
(goto: "Pharmacy")
]]}
==>
(display: "Money")
(colour: aqua) [Sorry you don't have enough Money, come back when you'll have gotten ''100$''.]
{(Live:1.0s)[[[//Say goodbye ashamed//->Pharmacy]]]}
==>
(display: "Money")
(colour: aqua) [Sorry, I see you already have Pills, I can't sell you more!]
{(Live:1.0s)[[[//Say goodbye ashamed//->Pharmacy]]]}
==>
(display: "Money")
Grandma is awake.
{
(if: $GreenPill is 1 and $GrandmaGreenPill is 0)[
[[//Give the Green Pills to your Grandma//->Green Pill Grandma]]<br>]
(if: $GreenPill is 0)[
(if: $GreenPill is 0 and $pills is 1)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>]
(if: $GreenPill is 0 and $FrenchPills is 1)[
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>]
(if: $GreenPill is 0 and $FrenchTruePills is 1)[
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>]]
(if: $GrandmaGreenPill is 1)[
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 0 and $FrenchTruePills is 0)
[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]
(if: $GreenPill is 1 and $pills is 0 and $FrenchPills is 1 and $FrenchTruePills is 0)[
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]
(if: $GreenPill is 1 and $pills is 0 and $FrenchPills is 0 and $FrenchTruePills is 1)[
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 1 and $FrenchTruePills is 0)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 0 and $FrenchTruePills is 1)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]
(if: $GreenPill is 1 and $pills is 0 and $FrenchPills is 1 and $FrenchTruePills is 1)[(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 1 and $FrenchTruePills is 1)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>
[[//Force Grandma to take the Green Pills//->Green Pill/w Pill Grandma]]<br>]]
(else-if: $GrandmaGreenPill is 0)[
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 0 and $FrenchTruePills is 0)
[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>]
(if: $GreenPill is 1 and $pills is 0 and $FrenchPills is 1 and $FrenchTruePills is 0)
[(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>]
(if: $GreenPill is 1 and $pills is 0 and $FrenchPills is 0 and $FrenchTruePills is 1)[
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>]
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 1 and $FrenchTruePills is 0)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>]
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 0 and $FrenchTruePills is 1)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 0)\
(goto:"Good End Grandmapills")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>]
(if: $GreenPill is 1 and $pills is 0 and $FrenchPills is 1 and $FrenchTruePills is 1)[(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>]
(if: $GreenPill is 1 and $pills is 1 and $FrenchPills is 1 and $FrenchTruePills is 1)[
(link: "Give Pills to your Grandma")[\
(if: $End1 is 0)[
(set: $End32 to it +1)]
(set: $End1 to 1)\
(goto:"Good End Grandmapills")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End23 is 0)[
(set: $End32 to it +1)]
(set: $End23 to 1)\
(goto:"Battery End Grandma")]<br>
(link: "Give French Pills to your Grandma")[\
(if: $End25 is 0)[
(set: $End32 to it +1)]
(set: $End25 to 1)\
(goto:"French Pills End Grandma")]<br>
]]
(if: $weathergrandma is 0)[
[[//Talk about weather//->Grandmaweather]]<br>]
(if: $minitel is 1)[
[[//Show the Minitel//->Grandma Minitel]]<br>]
[[//Turn back//->grandma room]]<br>}
==>
(display: "Money")
You gave the pills to your Grandma and now she's not sick anymore, you can be proud of you !
{(Live:2.0s)[//As simple as that Ending//]}
{(Live:2.0s)[//End 1/31//]}
{(Live:2.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:2.0s)[[[//Click to go back at the beginning//->Variable]]]}
//Your Grandma tells you//
(colour: gray) [Well I don't know, I'm lying on this bed since 2 months.
]
{(Live:1.5s)[(link: "Say: Well that's great outside !")[\
(set: $weather to it +1)\
(set: $weathergrandma to it +1)\
(goto: "Grandma")
]]}
==>
(display: "Money")This is the cleaning cloth above the gas stove
[[//Go in the Kitchen//->Kitchen]]
==>
(display: "Money")This is the Gas Stove.
(if: $Fire is 1)[But you remember that you don't want to eat]
{(if: $Fire is 0)[
(link: "Turn on the Fire")[\
(set: $Fire to 1)\
(set: $Firetime to it +1)\
(goto: "gas stove")]<br>]
(else-if: $Fire is 1)[
(link: "Turn off the Fire")[\
(set: $Fire to 0)\
(set: $Firetime to 0)\
(goto: "gas stove")]<br>]
[[//Go in the Kitchen//->Kitchen]]<br>}
==>
(display: "Money")//The Specialist takes his time//
(link: "Wait")[\
(set: $time to it +1)\
(goto: "PSwait2")
]
==>
(display: "Money")
//Someone finally arrives//
(link: "Say Hello")[\
(set: $time to it +1)\
(goto: "PSwait3")
]
==>
(display: "Money")
You said hello to a perfect stranger, he looks at you confused and goes away
(link: "(That wasn't the Specialist)")[\
(set: $time to it +1)\
(goto: "PSwait4")
]
==>
(display: "Money")
(colour: yellow)[
Ah ! My friend is here ! Hey John !
]
(colour: orange)[ Hi Rick !
]
(link: "Hi")[\
(set: $time to it +1)\
(goto: "PSwait5")
]
(link: "Finally")[\
(set: $time to it +1)\
(goto: "PSwait5")
]
==>
(display: "Money")
(colour: yellow)[
So this is the computer I spoke to you about at phone !
]
(colour: orange)[ Woaw this is a really great little engine !
]
(link: "Wait and listen the Specialist")[\
(set: $time to it +1)\
(goto: "PSwait6")
]
[[//Ask to Negociate now//->PSpricenegociate]]
==>
(display: "Money")
(colour: yellow)[
What can you tell us about this product ?
]
(colour: orange)[ Well that's the ancestor of internet and computer in France !
]
(link: "Wait and listen the Specialist")[\
(set: $time to it +1)\
(goto: "PSwait7")
]
[[//Ask to Negociate now//->PSpricenegociate]]
==>
(display: "Money")
(colour: yellow)[
Woaw this is really interesting !
]
(colour: orange)[ This model was developped by the GoDip company in 1991, the same GoDip that has his siege here, near the town]
(link: "Wait and listen the Specialist")[\
(set: $time to it +1)\
(goto: "PSwait8")
]
[[//Ask to Negociate now//->PSpricenegociate]]
==>
(display: "Money")
(colour: yellow)[
Okay that's cool, but what's the price ?
]
(colour: orange)[ Hmm... With this quality of conservation... and the story of the object... I think it would be....]
{(Live:2.0s)[''250$'']}
(link: "Say cool and start to negociate now")[\
(if: $End2 is 0)[
(set: $End32 to it +1)]
(set: $End2 to 1)\
(goto:"End")]
==>
(display: "Money")
(colour: yellow)[
Aw sorry buddy, I have to close the shop, it's late now. We wasted too much time, but it was very interesting !
]
{(Live:2.0s)[//Sad american guitar tune//]}
{(Live:3.0s)[//Pawn Star Ending//]}
{(Live:3.0s)[//End 2/31//]}
{(Live:3.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:4.0s)[[[//Click to go back at the beginning//->Variable]]]}
This is an European Dictionary that translates English into any European languages.
(20$)
(if: $money >=20)[
(link: "Go see something else")[\
(goto: "PSobject")
]
(link: "Buy it")[\
(set: $book to 1)\
(set: $money to it -20)\
(goto: "PSobject")
]
]
(else:)[ You don't have enough money but you find this...
[[//Interesting//->PSobject]]]
==>
(display: "Money")
This is just a Stick with an expensive price.
(200$)
(if: $money >=20)[
(link: "Go see something else")[\
(goto: "PSobject")
]
(link: "Buy it")[\
(set: $woodstick to 1)\
(set: $money to it -200)\
(goto: "PSobject")
]
]
(else:)[ You don't have enough money but you find this...
[[//Absorbing//->PSobject]]]
==>
(display: "Money")
//The Stranger tells you//
(colour: #8B4513)[Hey kiddo, I know you're looking for Pills for your sick Grandma...]
[[//Be surprised and ask him how he knows this//->Pills Stranger]]
(if: $weatherStranger is 0)[(link: "Talk about weather")[\
(set: $weather to it +1)\
(goto: "Strangerweather")
]]
[[//Go back to the Entrance of the City very quickly//->Town]]
==>
(display: "Money")
You are in the Living Room of your Grandma House.
There is no minitel anymore.
(if: $CarMotor is 1 and $GarageDoor is 0)[
(set: $DeathBreathCar to it +1)]
[[//Go in Corridor//->corridor]]
[[//Go Out//->out]]
[[//Do nothing.//->nothing]]
==>
(display: "Money")
You can see that, there is the key of the Car on the ignition
(if: $minitel is 1)[[[//Get in the Car//->inCarminitel]]](else:)[[[//Get in the Car//->inCar]]]
[[//Go back Outside//->out]]
==>
(display: "Money")
{(if: $CarNexttext is 1)[The Minitel is Next to you.<br>]
(if: $CarLegstext is 1)[The Minitel is on your Legs.<br>]
(if: $CarBoottext is 1)[The Minitel is in the Car Boot.<br>]
(if: $RadioCar is 1 and $CarMotor is 0)[Staying Alive by Bee Gees is playing. It's your favorite song !<br>]
(if: $CarMotor is 1 and $RadioCar is 0)[You only drove 3 times with your Grandpa but you still know the basics.<br>]
(if: $CarMotor is 1 and $RadioCar is 1)[Staying Alive is playing and your Motor Engine is on.<br>]
You are in the Car.<br>
(if: $GagSeatBelt >= 1)[//You still have your Seatbelt on...// <br>]
(if: $CarMotor is 1 and $GarageDoor is 1 and $CarBreak is 1)[The Garage Door is broken but at least Open]
}
{(if: $RadioCar is 0)[
(link: "Turn On the Radio")[\
(set: $RadioCar to it +1)\
(set: $CarNexttext to it +2)\
(set: $CarLegstext to it +2)\
(set: $CarBoottext to it +2)\
(goto: "inCar")]<br>]
(else-if: $RadioCar is 1)[
(link: "Turn Off the Radio")[\
(set: $RadioCar to it -1)\
(set: $CarNexttext to it -2)\
(set: $CarLegstext to it -2)\
(set: $CarBoottext to it -2)\
(goto: "inCar")]<br>]
(if: $SeatBelt is 0)[
(link: "Put the Seatbelt")[\
(set: $SeatBelt to it +1)\
(goto: "inCar")]<br>]
(else-if: $SeatBelt is 1)[
(link: "Take Off the Seatbelt")[\
(set: $SeatBelt to it -1)\
(goto: "inCar")]<br>]
(if: $CarMotor is 0)[
(link: "Turn On the Car")[\
(set: $CarMotor to it +1)\
(set: $DeathBreathCar to it +1)\
(set: $CarNexttext to it +2)\
(set: $CarLegstext to it +2)\
(set: $CarBoottext to it +2)\
(goto: "inCar")]<br>]
(else-if: $CarMotor is 1)[
(link: "Turn Off the Car")[\
(set: $CarMotor to it -1)\
(set: $DeathBreathCar to 0)\
(set: $CarNexttext to it -2)\
(set: $CarLegstext to it -2)\
(set: $CarBoottext to it -2)\
(goto: "inCar")]<br>]
(if: $CarMotor is 1 and $GarageDoor is 1 and $CarBreak is 0)[
(link: "Start Driving Out")[\
(set: $CarOn to 1)\
(goto: "crossroads")]<br>]
(if: $CarMotor is 1 and $GarageDoor is 0)[
(link: "Start Driving")[\
(set: $CarBreak to 1)\
(set: $GarageDoor to 1)\
(goto: "Garage Door Accident")]<br>]
(if: $CarMotor is 1 and $GarageDoor is 1 and $CarBreak is 1)[
(link: "Start Driving Out")[\
(goto:"crossroads")]<br>]
(if: $CarBreak is 0)[(if: $GarageDoor is 0)[
(link: "Open the Garage Door")[\
(set: $GarageDoor to it +1)\
(set: $DeathBreathCar to 0)\
(goto: "inCar")]<br>]
(else-if: $GarageDoor is 1)[
(link: "Close the Garage Door")[\
(set: $GarageDoor to it -1)\
(goto: "inCar")]<br>]](else:)[ (set:$GarageDoor to 1)]
(if: $minitel is 1)[
(if: $SeatBelt is 0)[
(link: "Get out of the Car with the Minitel")[\
(set: $RadioCar to 0)\
(set: $CarNext to 0)\
(set: $CarLegs to 0)\
(set: $CarBoot to 0)\
(set: $CarNexttext to 0)\
(set: $CarLegstext to 0)\
(set: $CarBoottext to 0)\
(set: $GagSeatBelt to 0)\
(goto: "Garage")]<br>]
(if: $SeatBelt is 1)[
(link: "Get Out of the Car with the Minitel")[\
(set: $GagSeatBelt to it +1)\
(goto: "inCar")]<br>]]
(if: $minitel is 0)[
(if: $SeatBelt is 0)[
(link: "Get Out of the Car")[\
(set: $RadioCar to 0)\
(set: $CarNext to 0)\
(set: $CarLegs to 0)\
(set: $CarBoot to 0)\
(set: $CarNexttext to 0)\
(set: $CarLegstext to 0)\
(set: $CarBoottext to 0)\
(set: $GagSeatBelt to 0)\
(goto: "Garage")]<br>]
(if: $SeatBelt is 1)[
(link: "Get Out of the Car")[\
(set: $GagSeatBelt to it +1)\
(goto: "inCar")]<br>]]
}
==>
(display: "Money")
You are in the car. You still have the Minitel on you.
(link: "Put the Minitel on the seat Next to you")[\
(set: $CarNext to it +1)\
(set: $CarNexttext to it +1)\
(goto: "inCar")]
(link: "Put the Minitel on my Legs")[\
(set: $CarLegs to it +1)\
(set: $CarLegstext to it +1)\
(goto: "inCar")]
(link: "Put the Minitel in the Car Boot")[\
(set: $CarBoot to it +1)\
(set: $CarBoottext to it +1)\
(goto: "inCar")]
[[//Go out of the Car//->Garage]]
==>
(display: "Money")
You get to a Crossroads, there are 3 different Directions.
{(if: $CarBreak is 1)[
(link: "Main Street")[\
(set: $CarBreak to 2)\
(goto: "Main Street")]<br>
(if: $accident is 0)[
(link: "GoDip Siege")[\
(set: $accident to 1)
(set: $CarBreak to 2)\
(goto: "Accident")]<br>]
(else-if: $accident is 1)[
(link: "GoDip Siege")[\
(set: $CarBreak to 2)\
(goto: "GoDip")]<br>]
(link: "Airport")[\
(set: $CarBreak to 2)\
(goto: "Airport")]<br>
(link: "Go back to the Garage")[\
(set: $CarOn to 0)\
(goto: "inCar")]<br>]
(else:)[[[//Main Street//->Main Street]]<br>
(if: $accident is 0)[
(link: "GoDip Siege")[\
(set: $accident to 1)
(goto: "Accident")]<br>]
(else-if: $accident is 1)[
(link: "GoDip Siege")[\
(goto: "GoDip")]<br>]
[[//Airport//->Airport]]<br>
(link: "Go back to the Garage")[\
(set: $CarOn to 0)\
(goto: "inCar")]<br>]}
==>
(display: "Money")
You forgot to open the Garage Door...
The Car is still running, but you're not sure whether it can make an ''entire round trip'' or not.
(link: "Open the Garage Door and Go")[\
(set: $GarageDoor to 1)\
(goto: "crossroads")]
[[//Do something else//->inCar]]You enter in the Garage, seems you forgot to turn off the car.
There is a toxic gas in the whole place.
{(Live:2.0s)[You encounter difficulties to breath.]}
{(Live:2.0s)[Everything turns black.]}
{(Live:4.0s)[You fell asleep.]}
{(Live:6.0s)[//Head in the clouds Ending//]}
{(Live:6.0s)[//End 4/31//]}
{(Live:6.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:8.0s)[[[//Click to go back at the beginning//->Variable]]]}
You are at the GoDip Head Office.
(if: $CarBreak is 2)[The Car is too damaged to continue, you will have to Walk to go somewhere now.]
{[[//Go talk to the GoDip Secretary//->GoDip secretary]]<br>
(if: $CarOn is 1)[
[[//Go back to the Crossroads//->crossroads]]<br>]
(else-if: $CarBreak is 2)[
[[//Walk to Town//->Town]]
(set: $time to it +6)<br>]}
==>
(display: "Money")
You are at the Airport (if: $Paris is 1)[of your City]
(if: $CarBreak is 2)[The car is too damaged to continue, you will have to walk to get somewhere now]
{[[//Go in the Airport//->InAirport]]<br>
(if: $CarOn is 1)[
[[//Go back to the Crossroads//->crossroads]]<br>]
(else-if: $CarBreak is 2)[
[[//Walk to Town//->Town]]
(set: $time to it +10)<br>]}
==>
(display: "Money")
You are in the garage, there is no car anymore
[[//Go back outside//->out]]
==>
(display: "Money")
You are in the Airport (if: $Paris is 1)[of your City]
[[//Go to the counter and talk to the Stewardess//->Stewardess]]
[[//Go out of the Airport//->Airport]]
==>
(display: "Money")//The Stewardess tells you//
(colour: fuchsia) [Welcome, how can I help you ?
]
{(Live:1.0s)[[[//Ask informations about Travels//->SWtravels]]]}
(if: $weatherSW is 0)[{(Live:1.0s)[(link: "Talk about weather")[\
(set: $weather to it +1)\
(goto: "SWweather")
]]}]
{(Live:1.0s)[[[//Turn back, you are too shy//->InAirport]]]}
==>
(display: "Money")
(colour: fuchsia) [The weather is excellent today, perfect to take a trip around the world !]
{(Live:1.5s)[(link: "Say: Perfect for me !")[\
(set: $weatherSW to it +1)\
(goto: "Stewardess")
]]}
==>
(display: "Money")(colour: fuchsia) [We actually have 3 round-trips:]
{(if: $money >= 150)[
(link: "Paris, France | ''150$''")[\
(goto: "SWsureFR?")]<br>]
(else:)[(link: "Paris, France | ''150$''")[\
(goto: "SWnot enough?")]<br>]
(if: $money >= 100)[
(link: "Los Angeles, California | ''100$''")[\
(goto: "SWsureLA?")]<br>]
(else:)[(link: "Los Angeles, California | ''100$''")[\
(goto: "SWnot enough?")]<br>]
(if: $money >= 50)[
(link: "Hero's Journey Formula, Mystery Destination | ''50$''")[\
(goto: "SWsureHJ?")]<br>]
(else:)[(link: "Hero's Journey Formula, Mystery Destination | ''50$''")[\
(goto: "SWnot enough?")]<br>]
[[//Say good bye//->InAirport]]}
==>
(display: "Money")(colour: fuchsia) [Okay ! Are you sure you want to go to France for ''150$'' ?]
{(link: "Say yes and go NOW")[\
(set: $money to it -150)\
(set: $time to it +5)\
(goto: "SWtravelsFR")]<br>
[[[//You change your mind//->SWtravels]]]}
==>
(display: "Money")(colour: fuchsia) [Okay ! Are you sure you want to go to Los Angeles for ''100$'' ?]
{(link: "Say yes and go NOW")[\
(set: $money to it -100)\
(goto: "SWtravelsLA")]<br>
[[[//You change your mind//->SWtravels]]]}
==>
(display: "Money")(colour: fuchsia) [Okay ! Are you sure you want to do our Hero's Journey Formula for ''50$'' ?]
{(link: "Say yes and go NOW")[\
(set: $money to it -50)\
(goto: "SWtravelsHJ")]<br>
[[[//You change your mind//->SWtravels]]]}
==>
(display: "Money")(colour: fuchsia) [Sorry, you don't have enough Money.]
{(Live:1.0s)[[[//Oopsie//->SWtravels]]]}
==>
(display: "Money")
(colour: fuchsia) [//Bon Voayege.//]
[[//Go in the Plane and say gracias//->PlaneFR]]
[[//Go in the Plane confused bacause you didn't understand what she said, all you heard was "Baguette"//->PlaneFR]]
(if: $book is 1)[[[//Look in the European Dictionary, say "Meuhrci" and go in the Plane//->PlaneFR]]]
==>
(display: "Money")
(colour: fuchsia) [Have a good trip and don't be afraid of heights !]
[[//Go in the Plane with the thumbs up//->PlaneLA]]
[[//Go in the Plane with a bit of fear//->PlaneLA]]
==>
(display: "Money")
(colour: fuchsia) [Have a goood trip and beware of the Snake !]
[[//Go in the Plane confused//->PlaneHJ]]
[[//Go in the Plane happily because you are not afraid by snakes//->PlaneHJ]]
==>
(display: "Money")
You are alone in the Plane.
No one around you, just a FedEx package
[[//Look through the Window//->PlaneHJwindow]]
[[//Go see the Airplane Pilots//->PlaneHJpilot]]
==>
(display: "Money")You can see that the sea surface is close to the Plane and it comes closer and closer
[[//Go see the Airplane Pilots//->PlaneHJpilot]]
==>
(display: "Money")There are no pilots here and you didn't have time to ask you how did the plane take off.
(link:"Crash and wake up many hours later")[\
(set: $time to 0)\
(set: $money to 0)\
(set: $minitel to 0)\
(set: $million to 0)\
(set: $pills to 0)\
(set: $pricepillsquestion to 0)\
(set: $weather to 0)\
(set: $weathergrandma to 0)\
(set: $weatherPS to 0)\
(set: $weatherPh to 0)\
(set: $weatherCat to 0)\
(set: $weatherBully to 0)\
(set: $weatherBFF to 0)\
(set: $weatherSW to 0)\
(set: $book to 0)\
(set: $lamp to 0)\
(set: $woodstick to 0)\
(set: $CarOn to 0)\
(set: $CarBreak to 0)\
(set: $CarNext to 0)\
(set: $CarLegs to 0)\
(set: $CarBoot to 0)\
(set: $RadioCar to 0)\
(set: $SeatBelt to 0)\
(set: $CarMotor to 0)\
(set: $DeathBreathCar to 0)\
(set: $GarageDoor to 0)\
(set: $GagSeatBelt to 0)\
(set: $Ball to 0)\
(set: $Knife to 0)\
(set: $Food to 0)\
(set: $Package to 0)\
(set: $Wilson to 0)\
(set: $minitelbroken to 0)\
(set: $FrenchPills to 0)\
(set: $FrenchTruePills to 0)\
(set: $GreenPill to 0)\
(goto: "islandHJ")]
==>
(display: "Money")
You awake from your deep sleep on a desert island, you lost everything you had.
You don't know when/where you are and what time is it, but it doesn't matter, the important thing for you now, is to SURVIVE !
[[//Survive.//->islandHJ2]]
==>
(display: "Money")
{You are on the Beach of this desert island(if: $Wilson is 1)[ but now with Wilson !]<br>
(if: $Package is 0)[You can see the FedEx Package near to you <br>]}
{(if: $Package is 0)[[[//Go open the Package//->HJpackage]]<br>]
[[//Go explore the Island//->islandHJ3]]<br>
(if: $Ball is 1)[
(link: "Draw a face on the Ball")[\
(set: $Ball to 0)\
(set: $Wilson to 1)\
(goto: "islandHJ2")]<br>]
(if: $Raft is 1)[
(link: "Put the Raft on the sea and go Home")[\
(if: $End17 is 0)[
(set: $End32 to it +1)]
(set: $End17 to 1)\
(goto:"Raftend")]<br>]
}
==>
(display: "Money")You open the Package.
There are:
-A Ball
-A Knife
-Food
(link: "Take all the Stuff")[\
(set: $Ball to 1)\
(set: $Knife to 1)\
(set: $Food to 1)\
(set: $Package to 1)\
(goto: "islandHJ2")]
[[//Don't take the Stuff//->islandHJ2]]
==>
(display: "Money")You entered in a Deep Forest.
[[//Continue deeper//->islandHJ4]]
[[//Return to the Beach//->islandHJ2]]
==>
(display: "Money")You see a Cavern.
[[//Continue deeper in the Forest//->islandHJ5]]
[[//Explore the Cavern//->cavernHJ]]
[[//Go back on your steps//->islandHJ3]]
==>
(display: "Money")You are among trees.
{(if: $Knife is 1)[If you cut some of them maybe you'll be able do something but be careful, the Knife is damaged.<br>]
(else-if: $Knife is 0 and $KnifeBreak is 0)[Maybe if you have a cutting tool, you'll be able to cut these trees.<br>]
(if: $KnifeBreak is 1 and $Hut is 1)[Your Knife broke but you have a Hut !<br>]
(if: $KnifeBreak is 1 and $Raft is 1)[Your Knife broke but you have a Raft !<br>]}
{(if: $Knife is 1 and $Hutchoice is 0)[
(link: "Cut some wood and make a Hut")[\
(set: $Hut to 1)\
(set: $raftchoice to 1)\
(set: $KnifeBreak to 1)\
(set: $Knife to 0)\
(goto: "islandHJ5")]<br>]
(if: $Knife is 1 and $raftchoice is 0)[
(link: "Cut some wood and make a Raft")[\
(set: $Raft to 1)\
(set: $Hutchoice to 1)\
(set: $KnifeBreak to 1)\
(set: $Knife to 0)\
(goto: "islandHJ5")]<br>]
(if: $Hut is 1)[[[//Enter in the Hut//->HutHJ]]<br>]
[[//Go back on your steps//->islandHJ4]]}
==>
(display: "Money")You are in the Cavern (if: $SnakeDeath is 1)[with a Giant Snake Corpse]
(if: $SnakeDeath is 0)[[[//Decide to Sleep here for the Night//->Snake]]]
[[//Retrun in the Forest//->islandHJ4]]
==>
(display: "Money")Something awakes you during the Night.
You turn around and see a Giant Snake which blocks the exit of the Cavern !
{(if: $Package is 1)[
(if: $Wilson is 1)[
(link: "Throw Wilson")[\
(set: $Wilson to 0)\
(set: $WilsonDeath to 1)\
(goto: "snake death choke")]<br>]
(else-if: $Ball is 1)[
(link: "Throw the Ball")[\
(set: $Ball to 0)\
(goto: "snake death choke")]<br>]
(if: $KnifeBreak is 0)[
(link: "Throw the Knife")[\
(set: $Knife to 0)\
(goto: "snake death knife")]<br>]
(link: "Throw the Food")[\
(set: $Food to 0)\
(if: $End14 is 0)[
(set: $End32 to it +1)]
(set: $End14 to 1)\
(goto: "snake friend")]<br>
(link: "Throw all your Stuff")[\
(set: $Ball to 0)\
(set: $Wilson to 0)\
(set: $WilsonDeath to 1)\
(set: $Knife to 0)\
(set: $Food to 0)\
(if: $End13 is 0)[
(set: $End32 to it +1)]
(set: $End13 to 1)\
(goto: "Snake End")]<br>]
(else-if: $Package is 0)[
(link: "You don't know what to do")[\
(if: $End12 is 0)[
(set: $End32 to it +1)]
(set: $End12 to 1)\
(goto:"Snake End Dumb")]<br>
(link: "Desesperatly mimic flute noises to charm the Snake")[\
(if: $End12 is 0)[
(set: $End32 to it +1)]
(set: $End12 to 1)\
(goto:"Snake End Dumb")]]
}
==>
(display: "Money")The snake is confused but eats you anyway.
{(Live:2.0s)[//Who fell asleep in a dark cavern on desert island without even a stick to defend himself Ending//]}
{(Live:2.0s)[//End 12/31//]}
{(Live:2.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:4.0s)[[[//Click to go back at the beginning//->Variable]]]}
The Snake gobbles (if: $WilsonDeath is 1)[him](else:)[it] and chokes to death.
The Snake is edible, you have enough Food for many years (if: $WilsonDeath is 1)[but you lost a friend...]
(link: "Return to Sleep")[\
(set: $SnakeDeath to 1)\
(goto: "cavernHJ")]
==>
(display: "Money")The Knife hits a vital point of the Snake and kills him.
The Snake is edible, you have enough Food for many years (if: $Wilson is 1)[and Wilson applause !]
(link: "Take back the Knife and return to Sleep")[\
(set: $SnakeDeath to 1)\
(set: $Knife to 1)\
(goto: "cavernHJ")]
==>
(display: "Money")The snake eats all the food that you throw and appreciates it.
He becomes your best friends and makes you understand that you can mount him to go back home.
{(Live:3.5s)[//Who needs a Grandma when you have a Giant Snake Ending//]}
{(Live:3.5s)[//End 14/31//]}
{(Live:3.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:4.5s)[[[//Click to go back at the beginning//->Variable]]]}
The snake looks at you and feels cringe because any item hit him.
{(Live:1.5s)[You kill the mood...]}
{(Live:3.0s)[To end this awkward moment, the snake decides to eat you.]}
{(Live:4.5s)[//Need an aim bot Ending//]}
{(Live:4.5s)[//End 13/31//]}
{(Live:4.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:5.5s)[[[//Click to go back at the beginning//->Variable]]]}
{(if: $Wilson is 1 and $SnakeDeath is 1 and $Hut is 1)[You feel cozy in here.<br>]
(if: $Wilson is 1 and $SnakeDeath is 0 and $Hut is 1)[It's imperfect but you have a friend with you.<br>]
(if: $Wilson is 0 and $SnakeDeath is 0 and $Hut is 1)[It's imperfect but it's enough for now.<br>]
(if: $Wilson is 0 and $SnakeDeath is 1 and $Hut is 1)[You are alone in an imperfect house with food.<br>]}
{[[//Go back outside//->islandHJ5]]<br>
(if: $Wilson is 1 and $SnakeDeath is 1 and $Hut is 1)[
(link: "Stay here happily ever after")[\
(if: $End16 is 0)[
(set: $End32 to it +1)]
(set: $End16 to 1)\
(goto:"HJhappyend")]<br>]
(if: $Wilson is 0 and $SnakeDeath is 1 and $Hut is 1)[
(link: "Give up and stay here forever")[\
(if: $End15 is 0)[
(set: $End32 to it +1)]
(set: $End15 to 1)\
(goto:"HJbadend")]<br>]}
==>
(display: "Money")You've always dreamed of having a family in a quiet place.
{(Live:1.5s)[You declared one's love to Wilson and he said yes.]}
{(Live:3.0s)[Each day with him was heaven.]}
{(Live:4.5s)[After 56 years on this island you pass away in your sleep, but with the smile because you were together all this time.]}
{(Live:5.5s)[//You forgot your Grandma Ending//]}
{(Live:5.5s)[//End 16/31//]}
{(Live:5.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:6.5s)[[[//Click to go back at the beginning//->Variable]]]}
Silence is your only friend here.
{(Live:1.5s)[It didn't pass one second without saying this in your head.]}
{(Live:3.0s)[Each days was pain and sadness.]}
{(Live:4.5s)[After 3 months on this island you pass away from sickness and loneliness.]}
{(Live:5.5s)[//Failure's Journey Formula Ending//]}
{(Live:5.5s)[//End 15/31//]}
{(Live:5.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:6.5s)[[[//Click to go back at the beginning//->Variable]]]}
After few days to float on the sea.
A fishing boat recovers you and send you at home.
{(Live:2.5s)[After all these days, unfortunately your Grandma is dead but at least you are alive.]}
{(Live:2.5s)[(if: $Wilson is 1)[You keep Wilson until the end of your days.]]}
{(Live:4.5s)[//Hero's Journey Formula Ending//]}
{(Live:4.5s)[//End 17/31//]}
{(Live:4.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:6.5s)[[[//Click to go back at the beginning//->Variable]]]}
The Plane is full.
You are next to the Window.
[[//Look through the Window//->PlaneLAwindow]]
[[//Watch a Movie//->PlaneLAmovie]]
==>
(display: "Money")The weather is beautiful ! but it's very high...
[[//Watch a Movie//->PlaneLAmovie]]
==>
(display: "Money")Your neighbour sees that you are afraid of heights.
He suggests you to take off your shoes to feel better.
[[//You think it's a good advice//->LAarrive]]
[[//You think it's a good advice but you're angry that he interrupts the Movie during the climax//->LAarrive]]
==>
(display: "Money")The Plane is arrived.
[[//Shut down "The Son of the Mask" and go out//->LAairport]]
==>
(display: "Money")You are at Los Angeles in California.
You called a taxi.
{(if: $money >=1)[
(link: "You have a Friend who works in a building here, go to see her")[\
(set: $taximoney to 1)\
(set: $money to 0)\
(goto: "LABuilding")]<br>
(if: $money >=1)[
(link: "Go to Hollywood")[\
(set: $taximoney to 1)\
(set: $money to 0)\
(goto: "HW")]<br>]]
(else:)[[[//You have a Friend who works in a building here, go to see her//->LABuilding]]<br>[[//Go to Hollywood//->HW]]]}
==>
(display: "Money")You arrive to the building and the taxi driver(if: $taximoney is 1)[ takes all your Money.](else:)[ insults you for not paying him.]
[[//Go in the building talk to your Friend//->LAoffice]]
==>
(display: "Money")You arrive to Hollywood and the taxi driver(if: $taximoney is 1)[takes all your Money.](else:)[ insults you for not paying him.]
[[//Go see Cinemas around you//->HWcine]]
==>
(display: "Money")On the cinema program you can watch:
{(if: $Elmo is 0)[
[[//The last Tarantino//->HWtarantino]]<br>]
(if: $Asterix is 0)[
[[//Asterix & Obelix: The Last Gallic//->HWAO]]<br>]
[[//Son of the Mask//->HWmask]]<br>}
==>
(display: "Money")The cinema is empty, there is only 2 persons, a strange guy and you.
(if: $SonMask is 1)[You think that you are ready to watch the whole movie this time.]
[[//Mute your Phone//->HWmask2]]
==>
(display: "Money")The cinema is full, everyone seems hyped.
[[//Mute your Phone//->HWtarantino2]]
==>
(display: "Money")There are a lot of people disguised in "Asterix" characters such as Obelix, Panoramix, Idefix or the famous Ocatarinetabellatchitchix that everyone knows.
[[//Mute your Phone//->HWAO2]]
==>
(display: "Money")On the screen:
Loki turns the head of a woman into a giant nose and says "Nosey neighbors".
[[//Stand up and applause//->HWmask3]]
(link: "Go out and cry")[\
(set: $SonMask to 1)\
(goto: "HWcine")]
==>
(display: "Money")The Movie is over.
You love everything you've watched.
The Stranger calls you to come.
[[//Go in his direction//->HWmask4]]
[[//Go in his direction but you are ready to defend yourself//->HWmask4]]
==>
(display: "Money")//The Stranger tells you//
(colour: #006400) [Hi, I heard you applause at the Nose scene, did you like it ?]
[[//Of course//->HWmask5]]
[[//This is the best scene ever made//->HWmask5]]
==>
(display: "Money")(colour: #006400) [I'm the Director of the "Son of the Mask"
I sit here all days to see if people appreciate my movie and you seem to love it]
[[//Say that he's a Genius//->HWmask6]]
[[//You don't know what to say due to his presence//->HWmask6]]
==>
(display: "Money")(colour: #006400) [I need help to write the third part, it will be a pleasure for me if you do it with me.]
(link: "Accept")[\
(if: $End18 is 0)[
(set: $End32 to it +1)]
(set: $End18 to 1)\
(goto:"HWmaskEnd")]
(link: "You didn't know there was a prequel to "Son of the Mask" but you accept anyway")[\
(if: $End18 is 0)[
(set: $End32 to it +1)]
(set: $End18 to 1)\
(goto:"HWmaskEnd")]
==>
(display: "Money")You decide to go with him to write one of the best movie ever created.
{(Live:1.5s)[You received 7 Oscars and created the SMCU (Son of the Mask Cinematic Universe).]}
{(Live:3.0s)[When you died the only regret you had was that you never watch the prequel of the "Son of the Mask" called "The Mask".]}
{(Live:4.5s)[//The Son of the Son of the Mask Ending//]}
{(Live:4.5s)[//End 18/31//]}
{(Live:4.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:6.0s)[[[//Click to go back at the beginning//->Variable]]]}
On the screen:
Samuel L. Jackson shots swords with Gun Sword which slice his opponents.
//Everyone in the audience is satisfied.//
[[//Take notes in your Phone that you want a Gun Sword for your birthday//->HWtarantino3]]
[[//It's only the 5 first minutes of the movie and you are already satisfied//->HWtarantino3]]
==>
(display: "Money")On the screen:
Asterix and Obelix chase boars like always and punch romans passing by.
//Everyone in the audience starts laughing.//
[[//Laughing with them but you don't really understand why//->HWAO3]]
[[//Smile with hype for the act 2//->HWAO3]]
==>
(display: "Money")On the screen:
The village burning and Asterix is dying in his own blood.
{(Live:3.0s)[In the arms of Obelix who is crying, Asterix tells him his last words:]}
{(Live:7.0s)[Obelix... this is the end for me... I remember when you fell in the cauldron of magic potion when you were a baby...]}
{(Live:12.0s)[Please take care of you and Idefix for me... you are the Last Gaulic, you have to live but... I have to leave my friend.]}
{(Live:16.0s)[Obelix:<br>
Please... don't leave me alone, I need you...]}
{(Live:20.0s)[//Everyone in the audience doesn't understand what's going on but they are all crying//]}
{(Live:24.0s)[[[//Continue Laughing//->HWAO4]]]}
{(Live:24.0s)[[[//Crying all what you can because you liked Goudurix and he's actually hanged in the background//->HWAO4]]]}
==>
(display: "Money")On the screen:
Obelix is alone at the traditional banquet but he's convinced of one thing:
He will take his revenge...
**To Be Continued**
//Everyone in the audience is confused.//
(link: "Be confused with them and go out")[\
(set: $Asterix to 1)\
(goto: "HWcine")]
(link: "Refrain from crying and go out")[\
(set: $Asterix to 1)\
(goto: "HWcine")]
==>
(display: "Money")On the screen:
The opponent takes out a Sword Gun that creates trouble to Samuel L. Jackson
//Everyone in the audience is surprised and tense.//
[[//Take notes in your phone that you want a Sword Gun for Christmas//->HWtarantino4]]
[[//It's the second hour of the movie and you start thinking that it's a bit long for the first fight//->HWtarantino4]]
==>
(display: "Money")On the screen:
Samuel L. Jackson says:
I told you that I will kill: YOU and all of your family... Elmo !
{(Live:3.0s)[The title appears:<br>
**Once upon a time in Sesame Street**<br>
//Everyone in the audience stands up and applauses.//]}
{(Live:4.5s)[(link: "Applause because you loved the performance of Elmo and go out")[\
(set: $Elmo to 1)\
(goto: "HWcine")]<br>
(link: "Applause and remember that this is the last Tarantino and go out with sadness")[\
(set: $Elmo to 1)\
(goto: "HWcine")]]}
==>
(display: "Money")//Your Friend tells you//
(colour: #90EE90) [Hey it's been a while !]
[[//Say that it's been a while... indeed !//->LAoffice2]]
[[//You hope you are not disturbing her !//->LAoffice2]]
==>
(display: "Money")(colour: #90EE90) [Go to my office, it's the 45th floor
I'll join you later, I have to finish some business.]
[[//Say okay and take the Elevator//->LAoffice3]]
[[//Say okay and take the Stairs//->LAoffice2.5]]
==>
(display: "Money")You are in the office of your Friend.
You are afraid by the height.
(link: "Follow the advice of the plane stranger (take off your shoes)")[\
(set: $NoShoes to 1)\
(goto: "LAoffice4")]
[[//Keep your shoes and wait your Friend//->LAoffice4]]
==>
(display: "Money")You think it was a really bad idea to take the Stairs...
[[//Take the Elevator at the second floor//->LAoffice3]]
==>
(display: "Money")(if: $NoShoes is 1)[You took off your shoes]
You hear gun and explosion noises at inferior floors.
[[//Go check discretly what's happening//->LAoffice5]]
==>
(display: "Money")You see your Friend among hostages with 3 terrorrists around them.
2 terrorrists go in the building to look for the other people.
[[//Take this opportunity to knock them down//->LAFloor20]]
==>
(display: "Money")You are at the 20th floor.
You know there is some one here.
[[//The Office of "Mr. Murgier"//->LAFloor20M]]
[[//The Office of "Mr. Vansteenkiste"//->LAFloor20V]]
[[//The Kitchen of the floor//->LAFloor20K]]
(if: $TerroristDown20 is 1)[[[//Go to the next floor to find the second terrorist//->LAFloor10]]]
==>
(display: "Money")There is no one here.
The office is full of Penguins everywhere, you have the strange feeling they are looking at you...
[[//Go back in the Corridor//->LAFloor20]]
==>
(display: "Money")There is no one here.
There are lots of letters on his desk, they are all destinate to people of the company.
In every letters the words written are "PLAY HELLO CHARLOTTE", you don't understand the meaning.
[[//Go back in the Corridor//->LAFloor10]]
==>
(display: "Money"){You are in the Kitchen of the floor.<br>
(if: $TerroristDown20 is 0 and $LALittleKnife is 0 and $LAHotcoffee is 0)[There is a terrorist, he saw you and aim you with a gun !<br>
But you are undercover.]
(else-if: $TerroristDown20 is 1)[There is an unconscious terrorist on the floor.]
(else-if: $TerroristDown20 is 0 and $LALittleKnife is 1)[You missed him, he shots you in the arm.]
(else-if: $TerroristDown20 is 0 and $LAHotcoffee is 1)[The gravity doesn't like you and all the hot coffee is on the floor.
The terrorist shots you in the arm.]}
{(if: $TerroristDown20 is 0)[
(link:"Take a pan and throw it on him")[\
(set: $TerroristDown20 to 1)\
(goto: "LAFloor20K2")]<br>
(if: $LALittleKnife is 0)[
(link:"Take a little knife and approach him")[\
(set: $LALittleKnife to 1)\
(set: $LifeLA to it +1)\
(goto: "LAFloor20K")]<br>]
(if: $LAHotcoffee is 0)[
(link:"Take the hot coffee and throw it on him")[\
(set: $LAHotcoffee to 1)\
(set: $LifeLA to it +1)\
(goto: "LAFloor20K")]<br>]]
(if: $minitel is 1)[
(link: "Throw the Minitel")[\
(set: $minitel to 0)\
(set: $TerroristDown20 to 1)\
(goto: "LAFloor20Kminitel")]<br>]
(if: $pills is 1)[
(link: "Throw the Pills")[\
(set: $pills to 0)\
(set: $TerroristDown20 to 1)\
(goto: "LAFloor20Kpills")]<br>]
(if: $book is 1)[
(link: "Throw the European Dictionnary")[\
(set: $book to 0)\
(set: $TerroristDown20 to 1)\
(goto: "LAFloor20Kbook")]<br>]
(if: $woodstick is 1)[
(link: "Throw the Wooden Stick")[\
(set: $woodstick to 0)\
(set: $TerroristDown20 to 1)\
(goto: "LAFloor20Kwoodstick")]<br>]
(else-if: $TerroristDown20 is 1)[
[[//Go back in the Corridor//->LAFloor20]]]<br>}
==>
(display: "Money")The pan hits him in his head.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor20]]
==>
(display: "Money")You throw the Minitel, it explodes in contact of the terrorist's head.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor20]]
==>
(display: "Money")You throw the Pills, the terrorist slips on it and falls on the ground.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor20]]
==>
(display: "Money")The European Dictionnary hits him in his head.
It's so heavy that it broke his skull.
He's unconscious on the Floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor20]]
==>
(display: "Money")You throw the Wooden Stick and hear a "**Poc**".
The terrorist is unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor20]]
==>
(display: "Money")You are at the 10th floor.
You know there is some one here.
{[[//The Office of "Mr. Rendu"//->LAFloor10R]]<br>
[[//The Office of "Mr. Aldea"//->LAFloor10A]]<br>
(if:$TerroristDown10 is 0)[[[//The Break Room of the floor//->LAFloor10BR+]]<br>]
(if:$TerroristDown10 is 1)[[[//The Break Room of the floor//->LAFloor10BR]]<br>]
(if: $TerroristDown10 is 1)[[[//Go to the next floor to find the last terrorist//->LAHall]]<br>]}
==>
(display: "Money")There is no one here.
There is a space wallpaper in the whole office.
He seems to be one of the best person in the world.
[[//Go back in the Corridor//->LAFloor10]]
==>
(display: "Money")There is no one here.
There is a figure of Max from "Life is Strange" is seems to love illusion choices games duh.
[[//Go back in the Corridor//->LAFloor20]]
==>
(display: "Money"){You are in the Break Room of the floor.<br>
(if: $TerroristDown10 is 0 and $LAPen is 0 and $LAPaperfile is 0)[The terrorist heard you because of your shoes and aims at you with a gun !<br>
But you are undercover.]
(else-if: $TerroristDown10 is 1)[There is an unconscious terrorist on the floor.]
(else-if: $TerroristDown10 is 0 and $LAPen is 1)[You missed him, he shots you in the arm.]
(else-if: $TerroristDown10 is 0 and $LAPaperfile is 1)[The gravity doesn't like you and the paper file is on the floor.
The terrorist shots you in the arm.]}
{(if: $TerroristDown10 is 0)[
(link:"Take a cup and throw it on him")[\
(set: $TerroristDown10 to 1)\
(goto: "LAFloor10BR2")]<br>
(if: $LAPen is 0)[
(link:"Take a pen and approach him")[\
(set: $LAPen to 1)\
(set: $LifeLA to it +1)\
(goto: "LAFloor10BR")]<br>]
(if: $LAPaperfile is 0)[
(link:"Take a paper file and throw it on him")[\
(set: $LAPaperfile to 1)\
(set: $LifeLA to it +1)\
(goto: "LAFloor10BR")]<br>]
(if: $minitel is 1)[
(link: "Throw the Minitel")[\
(set: $minitel to 0)\
(set: $TerroristDown10 to 1)\
(goto: "LAFloor10BRminitel")]<br>]
(if: $pills is 1)[
(link: "Throw the Pills")[\
(set: $pills to 0)\
(set: $TerroristDown10 to 1)\
(goto: "LAFloor10BRpills")]<br>]
(if: $book is 1)[
(link: "Throw the European Dictionnary")[\
(set: $book to 0)\
(set: $TerroristDown10 to 1)\
(goto: "LAFloor10BRbook")]<br>]
(if: $woodstick is 1)[
(link: "Throw the Wooden Stick")[\
(set: $woodstick to 0)\
(set: $TerroristDown10 to 1)\
(goto: "LAFloor10BRwoodstick")]<br>]]
(else-if: $TerroristDown10 is 1)[
[[//Go back in the Corridor//->LAFloor10]]]<br>}
==>
(display: "Money")The cup hits him in his head.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor10]]
==>
(display: "Money")You throw the Minitel, it explodes in contact of the terrorist's head.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor10]]
==>
(display: "Money")You throw the Pills, the terrorist slips on it and falls on the ground.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor10]]
==>
(display: "Money")The European Dictionnary hits him in his head.
It's so heavy that it broke his skull.
He's unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor10]]
==>
(display: "Money")You throw the Wooden Stick and hear a "**Poc**".
The terrorist is unconscious on the floor.
[[//Go back to the Corridor to continue your hunt//->LAFloor10]]
==>
(display: "Money"){You are in the hall.<br>
(if: $LAExtinguisher is 0 and $LAChandelier is 0)[There is the last terrorist, he saw you and got your Friend as an hostage but you are undercover.
You can't go back to the previous floor.]
(else-if: $LAExtinguisher is 1)[It wasn't a bad idea, but it doesn't work and the terrorist shots you in the leg.]
(else-if: $LAChandelier is 1)[The chandelier falls next to the terrorist.
He looks at you disappointed and shots you in the shoulder.]}
{(if: $LAExtinguisher is 0)[
(link:"Take an extinguisher and throw it")[\
(set: $LAExtinguisher to 1)\
(set: $LifeLA to it +1)\
(goto: "LAHall")]<br>]
(if: $LAChandelier is 0)[
(link:"Take a chair and throw it on the chandelier")[\
(set: $LAChandelier to 1)\
(set: $LifeLA to it +1)\
(goto: "LAHall")]<br>]
[[//Run at him and push him through the window//->LAHall2]]<br>
(if: $minitel is 1)[
(link: "Throw the Minitel")[\
(set: $minitel to 0)\
(goto: "LAHallminitel")]<br>]
(if: $pills is 1)[
(link: "Throw the Pills")[\
(set: $pills to 0)\
(goto: "LAHallpills")]<br>]
(if: $book is 1)[
(link: "Throw the European Dictionnary")[\
(set: $book to 0)\
(goto: "LAHallbook")]<br>]
(if: $woodstick is 1)[
(link: "Throw the Wooden Stick")[\
(set: $woodstick to 0)\
(goto: "LAHallwoodstick")]<br>]
}
==>
(display: "Money")After a third bullet, you lost too much blood.
Everything is going darker around you and you really want to sleep.
{(Live:2.5s)[//You are not Superman Ending//]}
{(Live:2.5s)[//End 19/31//]}
{(Live:2.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:4.5s)[[[//Click to go back at the beginning//->Variable]]]}
You are in the break room of the floor.
There is a terrorist, but he didn't saw you.
(if: $NoShoes is 1)[
(link: "Approach quietly")[\
(set: $TerroristDown10 to 1)\
(goto: "LAFloor10BR++")]]
(if: $NoShoes is 0)[[[//Approach quietly//->LAFloor10BR]]]
==>
(display: "Money")You are behind the terrorist, he didn't hear you.
You hit his neck, he falls on the ground unconscious
[[//Go back to the Corridor to continue your hunt//->LAFloor10]]
==>
(display: "Money")You run on him and kick him.
He passes through the window and falls on the ground because you forgot that you were on the ground floor.
But fortunately he drops his gun !
(link: "Take the gun and say something cool")[\
(if: $End20 is 0)[
(set: $End32 to it +1)]
(set: $End20 to 1)\
(goto:"LABuildingEnd")]
==>
(display: "Money")You throw the Minitel, it explodes in contact of the terrorist's head.
The terrorist drops his gun (he's still alive despite the explosion).
(link: "Take the gun and say something cool")[\
(if: $End20 is 0)[
(set: $End32 to it +1)]
(set: $End20 to 1)\
(goto:"LABuildingEnd")]
==>
(display: "Money")
You throw the Pills, the terrorist slips on it and falls on the ground.
He drops his gun.
(link: "Take the gun and say something cool")[\
(if: $End20 is 0)[
(set: $End32 to it +1)]
(set: $End20 to 1)\
(goto:"LABuildingEnd")]
==>
(display: "Money")
The European Dictionnary hits him in his head.
It's so heavy that it broke his skull.
The terrorist drops his gun.
(link: "Take the gun and say something cool")[\
(if: $End20 is 0)[
(set: $End32 to it +1)]
(set: $End20 to 1)\
(goto:"LABuildingEnd")]
==>
(display: "Money")
You throw the Wooden Stick and hear a "**Poc**".
The terrorist drops his gun.
(link: "Take the gun and say something cool")[\
(if: $End20 is 0)[
(set: $End32 to it +1)]
(set: $End20 to 1)\
(goto:"LABuildingEnd")]
==>
(display: "Money")You said: "The revenge is a dish that I eat right away !"
And shot him... {(Live:1.5s)[in the shoulder.]}
{(Live:2.5s)[He insults you and the police arrives.]}
{(Live:4.0s)[You can now go back home through the airport with hope that nothing will happen to you in a sequel.]}
{(Live:5.5s)[//Die not so Hard Ending//]}
{(Live:5.5s)[//End 20/31//]}
{(Live:5.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:6.5s)[[[//Click to go back at the beginning//->Variable]]]}
The Plane smells like cheese and cigarette smoke.
The stewardess offers you some wine.
(if: $Paris is 0)[[[//Accept//->PlaneFRtaken]]
[[//Refuse and look through the window//->PlaneFRtaken]]]
(else-if: $Paris is 1)[[[//Accept//->PlaneFRarrive]]
[[//Refuse and look through the window//->PlaneFRarrive]]]
==>
(display: "Money")You hear someone's conversation behind you:
(colour: #B22222)[I don't know who you are.
I don't know what you want.
If you are looking for ransom I can tell you I don't have money, but what I do have are a very particular set of skills.
Skills that I have acquired over a very long career.
Skills that make me a nightmare for people like you.
I will look for you, I will pursue you, I will find you and I will kill you.]
[[//Call the security guards of the Plane//->PlaneFRtaken2]]
[[//Ignore what you heard//->PlaneFRarrive]]
==>
(display: "Money")The security guards take the man out of the flight.
//The man looks at you and tells you//
(colour: #B22222)[What the hell ?
This is not your business, don't listen other people's conversations !
If I don't save my daughter, I will find you and I will kill you and all the persons you love !]
(link: "Ignore what you heard")[\
(set: $taken to 1)\
(goto: "PlaneFRarrive")]
==>
(display: "Money")The Plane has arrived.
You hear accordion music.
[[//Finish your frog leg and go out//->FRparis]]
==>
(display: "Money")You are in Paris ! (if: $FrenchPills is 1)[Now with French Pills.](else-if: $FrenchTruePills is 1)[Now with French Pills.]
Beautiful city with mimes everywhere.
{(if: $pills is 0 and $book is 0 and $FrenchPills is 0)[[[//Go talk to someone to find pills//->FRsomeone]]<br>]
(if: $pills is 0 and $book is 1 and $FrenchTruePills is 0)[[[//Go talk to someone to find pills//->FRsomeonebook]]<br>]
(if: $Mime is 0)[[[//Go see a mime//->FRmime]]<br>]
[[//Go back in the airport//->FRairport]]<br>}
==>
(display: "Money")You told him you are looking for pills.
//The french pointing a Shop and says//
(colour: #1E90FF)[Pills ? Baguette baguette, baguette baguette baguette.]
{[[[//Go where the french is pointing at//->FRbatteryshop]]<br>]
[[[//Go somewhere else looking by yourself because you didn't understand//->FRparistown]]<br>]
[[//Go back on your steps//->FRparis]]<br>}
==>
(display: "Money")You are in the airport of Paris.
[[//Go out in Paris//->FRparis]]
(link: "Return Home")[\
(set: $Paris to 1)\
(set: $time to it +5)\
(goto: "InAirport")]
==>
(display: "Money")You are in the Plane to go back home, it still smells like cheese and cigarette smoke.
[[//Sleep to pass time//->InAirport]]
==>
(display: "Money")You are in front of a mime.
{(if: $book is 1)[
[[//Mimic that you are in a box//->FRmime2Book]]<br>
[[//Applause him//->FRmimeclapBook]]<br>]
(else-if: $book is 0)[
[[//Mimic that you are in a box//->FRmime2]]<br>
[[//Applause him//->FRmimeclap]]<br>]
[[//Go back on your steps//->FRparis]]<br>}
==>
(display: "Money")//The mime guy tells you//
(text-colour:(hsl:287,0.7674,0.9157,0.9))[Did you just insult my mother ?]
(link: "Go back quickly on your steps with fear")[\
(set: $Mime to 1)\
(goto: "FRparis")]
==>
(display: "Money")//The mime guy tells you//
(text-colour:(hsl:287,0.7674,0.9157,0.9))[Thanks yo... Aw ! I can speak ! The curse is over ! Thank you stranger !]
(link: "Go back on your step while smiling")[\
(set: $Mime to 1)\
(goto: "FRparis")]
==>
(display: "Money")//The mime guy tells you//
(text-colour:(hsl:287,0.7674,0.9157,0.9))[Baguette baguette baguette baguette baguette baguette ?]
(link: "Go back on your steps while approving what he saids because you didn't understand")[\
(set: $Mime to 1)\
(goto: "FRparis")]
==>
(display: "Money")//The mime guy tells you//
(text-colour:(hsl:287,0.7674,0.9157,0.9))[Baguette bague... Baguette ! Baguette baguette baguette ! Baguette baguette baguette baguette ! Baguette baguette baguette !]
(link: "Go back on your step while saying Beuguette")[\
(set: $Mime to 1)\
(goto: "FRparis")]
==>
(display: "Money")You are in the shop that the french pointed at.
{[[//Ask to the french seller Pills//->FRbatteryseller]]<br>
[[//Go out of the Shop//->FRparis]]<br>}
==>
(display: "Money")You go far away in Paris, the city is wonderful.
[[[//Go back to the airport//->FRparistown2]]]
==>
(display: "Money")You told him you are looking for pills.
(colour: #1E90FF)[Pills ? Maybe try to go in a Pharmacy, there is one near us.]
{[[[//Go to the French Pharmacy//->FRpharmacy]]<br>]
[[//Go back on your steps//->FRparis]]<br>}
==>
(display: "Money")//The french seller says//
(colour: #4682B4) [Pills ? Baguette baguette, baguette baguette ''10$'' pills baguette.]
{(if: $money is >= 10)[
(link: "Buy the French Pills and get out of the Shop")[\
(set: $FrenchPills to 1)[\
(set: $money to it -10)[\
(goto: "FRparis")]]]<br>]
(else-if: $money is <10)[
[[//Buy the French Pills and get out of the Shop//->FRshopnomoney]]<br>]
[[//Go out of the Shop//->FRparis]]}
==>
(display: "Money")(colour: #4682B4) [Baguette baguette ? Na Maney ? Baguette baguette honhonhon !]
[[//Go out of the shop because you don't have enough Money//->FRparis]]
==>
(display: "Money")On the way back, you arrive on a crossroads, there are 3 directions where you can go:
[[[//Baguette Left//->FRparistown3]]]
[[[//Baguette Right//->FRparistown3]]]
[[[//Baguette all directions//->FRparistown3]]]
==>
(display: "Money")There is another crossroads with 4 directions where you can go:
[[[//Baguette Left//->FRparistown4]]]
[[[//Baguette Right//->FRparistown4]]]
[[[//Baguette all directions//->FRparistown4]]]
[[[//Baguette behind you//->FRparistown4]]]
==>
(display: "Money")You understand that you are lost and all you can do is to ''Baguette''.
(link: "Baguette")[\
(if: $End22 is 0)[
(set: $End32 to it +1)]
(set: $End22 to 1)\
(goto:"FRparistown5")]
==>
(display: "Money")You wandered in Paris for the rest of your life, so that everyone nicknames you the phantom of Paris.
Even after all these years, you still didn't understand what the meaning of baguette but one thing is certain, baguette can't save Grandma.
{(Live:3.5s)[//The Phantom "Pain" Ending//]}
{(Live:3.5s)[//End 22/31//]}
{(Live:3.5s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:5.5s)[[[//Click to go back at the beginning//->Variable]]]}
You are in the French Pharmacy.
{[[//Ask to the french pharmacist Pills//->FRpharmacyseller]]<br>
[[//Go out of the Pharmacy//->FRparis]]<br>}
==>
(display: "Money")//The french pharmacist says//
(colour: #B0C4DE) [You are looking for Pills ?
No problem it's ''1$'' ! Do you have a "CaRtE vItAlE ?"]
{(if: $money is >= 1)[
(link: "Say: Sacrebleu ! This is cheaper than in my country ! (buy it)")[\
(set: $FrenchTruePills to 1)[\
(set: $money to it -1)[\
(goto: "FRparis")]]]<br>]
(if: $money is >= 1)[
(link: "You don't understand the last word but you give ''1$'' anyway (buy it too)")[\
(set: $FrenchTruePills to 1)[\
(set: $money to it -1)[\
(goto: "FRparis")]]]<br>]
(else-if: $money is <1)[
[[//Buy the French Pills and go out of the Pharmacy//->FRpharmacynomoney]]<br>]
[[//Go out of the Pharmacy//->FRparis]]}
==>
(display: "Money")(colour: #B0C4DE) [You don't have the Money ? Go back when you'll get the Money honhonhon !]
[[//Go out of the Pharmacy because you don't have enough Money//->FRparis]]
==>
(display: "Money")//Your Grandma tells you//
(colour: gray) [This is your old grandpa Minitel, he bought it in France long ago.
Please go sell it to buy Pills for me.
]
[[//Follow her will//->Grandma]]
==>
(display: "Money")//Your Grandma tells you//
(colour: gray) [Those are not pills... these are batteries...]
[[//You don't understand why she says that//->Battery End Grandma2]]
==>
(display: "Money")(colour: gray) [I think you didn't understand well when the seller said "pills", actually I think he said "piles" which has the same pronounciation...]
[[//Check on Internet//->Battery End Grandma3]]
==>
(display: "Money")You learned something today, "piles" in France means batteries but have the same pronounciation as "pills" which is "médicaments" in french.
{(Live:3.0s)[You feel stupid, but don't forget, you learn something new every day.]}
{(Live:5.0s)[This lesson cost the life of your Grandma.]}
{(Live:7.0s)[//Duracell Revenge Ending//]}
{(Live:7.0s)[//End 23/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:9.0s)[[[//Click to go back at the beginning//->Variable]]]}//Your Grandma tells you//
(colour: gray) [AAAH ! HON HON HON SACREBLEU !
I feel //jeune// again !
Let's eat some //fromages et baguettes//]
{(Live:2.5s)[Your grandma is alive but half-french now.]}
{(Live:4.0s)[It could be worse.]}
{(Live:5.0s)[//"Aussi simple que ça" Ending//]}
{(Live:5.0s)[//End 25/31//]}
{(Live:5.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:6.0s)[[[//"Cliquer" to go back "au début"//->Variable]]]}
You gave the French Pills to your Grandma and now she's not sick anymore !
[[//Hug her//->French Pills End Grandma2]]
==>
(display: "Money")You enter in your Grandma's Room and see the corpse of your Grandma on the ground.
{(Live:2.5s)[Next to her, you see the man who was talking at phone in the plane for France.]}
{(Live:5.0s)[//The man is aiming you with a gun and says//
(colour: #B22222)[Hi there little shit...
I told you that I will find and kill you and all your family]]}
{(Live:8.0s)[(colour: #B22222)[Next time... Don't listen other people conversations in plane.]]}
{(Live:11.0s)[The man shots you in the head and you fell on the ground.]}
{(Live:11.0s)[//Back Fire Ending//]}
{(Live:11.0s)[//End 21/31//]}
{(Live:11.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:12.0s)[[[//Click to go back at the beginning//->Variable]]]}You go back at your Grandma's House, you see that everything is on fire.
{(Live:2.5s)[You remember that you didn't turn off the Gas Stove which burned the Cleaning Cloth that spread the fire everywhere.]}
{(Live:5.0s)[Your Grandma is dead in flames.]}
{(Live:7.0s)[//Don't play with Fire Ending//]}
{(Live:7.0s)[//End 3/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:8.0s)[[[//Click to go back at the beginning//->Variable]]]}
//The Secretary tells you//
(colour: #DB7093) [Hello welcome to the GoDip Siege ! What can I do for you ?]
{(if: $InfoGoDip is 0)[
(link: "Ask Informations about GoDip")[\
(set: $InfoGoDip to 1)\
(set: $ApplyGoDip to 1)\
(goto: "GoDip info")]<br>]
(if: $ApplyGoDip is 1)[
[[//Apply for the Job//->JobGodip]]<br>]
(if: $minitelbroken is 1)[
[[//Ask if they can Fix your Broken Minitel//->FixGoDip]]<br>]
(if: $weatherGodip is 0)[
(link: "Talk about weather")[\
(set: $weather to it +1)\
(goto: "Godipweather")
]<br>]
[[//Go back on your steps//->GoDip]]
}
==>
(display: "Money")You are driving to the GoDip Siege.
There is no one on the road, it's quiet.
{(Live:3.0s)[BUT SUDDENLY A CHILD CROSS THE STREET !]}
{(Live:3.0s)[
(if: $SeatBelt is 0 and $CarLegs is 0 and $RadioCar is 0)[
(link: "Brake and turn sharply !")[\
(if: $End5 is 0)[
(set: $End32 to it +1)]
(set: $End5 to 1)\
(goto:"AccidentEndSilence")]
]
(else-if: $SeatBelt is 0 and $CarLegs is 0 and $RadioCar is 1)[
(link: "Brake and turn sharply !")[\
(if: $End6 is 0)[
(set: $End32 to it +1)]
(set: $End6 to 1)\
(goto:"AccidentEndSong")]
]
(else-if: $SeatBelt is 0 and $CarLegs is 1)[
(link: "Brake and turn sharply !")[\
(if: $End7 is 0)[
(set: $End32 to it +1)]
(set: $End7 to 1)\
(goto:"AccidentEndMinitel")]
]
(else-if: $SeatBelt is 1 and $CarLegs is 1)[
(link: "Brake and turn sharply !")[\
(if: $End7 is 0)[
(set: $End32 to it +1)]
(set: $End7 to 1)\
(goto:"AccidentEndMinitel")]
]
(else-if: $SeatBelt is 1 and $CarNext is 1)[
(link: "Brake and turn sharply !")[\
(set: $minitel to 0)\
(set: $minitelbroken to 1)\
(goto: "AccidentGoodBreak")]
]
(else-if: $SeatBelt is 1 and $CarBoot is 1)[
[[//Brake and turn sharply !//->AccidentGood]]]
(else-if: $SeatBelt is 1 and $CarBoot is 0 and $CarNext is 0 and $CarLegs is 0)[
[[//Brake and turn sharply !//->AccidentGoodsans minitel]]]
]
}
==>
(display: "Money")
Your car has crashed into a pole.
{(Live:2.5s)[Unfortunatly you don't wear your Seatbelt and you pass throught the windshield.]}
{(Live:5.0s)[You are losing all your blood in silence...]}
{(Live:7.0s)[//Road Safety Ending//]}
{(Live:7.0s)[//End 5/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:8.0s)[[[//Click to go back at the beginning//->Variable]]]}Your car has crashed into a pole.
{(Live:2.5s)[Unfortunatly you don't wear your Seatbelt and you pass throught the windshield.]}
{(Live:5.0s)[You are losing all your blood with your favorite song in the background: "Staying Alive"]}
{(Live:7.0s)[//Ironic Song Ending//]}
{(Live:7.0s)[//End 6/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:8.0s)[[[//Click to go back at the beginning//->Variable]]]}Your car has crashed into a pole.
{(Live:2.5s)[The minitel which was on your legs went throught you with the accident impact.]}
{(Live:5.0s)[It's stucked in your body, you died 3 hours later.]}
{(Live:7.0s)[//Minitel Programming Body Ending//]}
{(Live:7.0s)[//End 7/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:8.0s)[[[//Click to go back at the beginning//->Variable]]]}You narrowly dodged the child, everything is fine.
The Minitel in the car boot is in perfect state.
[[//Yell at the kid and continue your way through the GoDip Siege//->GoDip]]
==>
(display: "Money")
You narrowly dodged the child
You are find but the Minitel flew through the windshield and broke on the ground
You pick up your broken minitel
[[//Yell at the kid and continue your way through the GoDip Siege//->GoDip]]
==>
(display: "Money")
You narrowly dodged the child, everything is fine.
[[//Yell at the kid and continue your way through the GoDip Siege//->GoDip]]
==>
(display: "Money")
//The Seller tells you//
(colour: yellow) [Sorry buddy ! I don't negociate for broken things !
]
{(live:1.5s) [[[//Turn back with shame//->PawnShop]]]}
(colour: #9400D3) [Guh ?!
]
(link: "Say: Blarg !")[\
(set: $weatherStranger to it +1)\
(goto: "Stranger")]
==>
(display: "Money")(colour: #DB7093) [Weather is good(ip) !]
(link: "You don't understand the joke but weather is good")[\
(set: $weatherGodip to it +1)\
(goto: "GoDip secretary")]
==>
(display: "Money")Suddenly, you see a blinding light in front of you.
A human shape's appearing and tells you:
{(Live:2.5s)[(colour: #FFD700)[I'm Weather. Nobody asks how am I. To thank you, I'll heal your grandma and be greatful forever to you.]]}
{(Live:5.0s)[You don't really understand what's going on but you are happy.]}
{(Live:7.0s)[//Weather's Blessing Ending//]}
{(Live:7.0s)[//End 8/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:9.0s)[[[//Click to go back at the beginning//->Variable]]]}(colour: #8B4513)[I have my last Pills to save your Grandma and you seem to be a nice kiddo... you can take it for free...]
(link: "Accept the Green Pills")[\
(set: $Stranger to 1)\
(set: $GreenPill to 1)\
(goto: "Green Pill")]
(link: "Refuse and go back to the Entrance of the City faster than quickly")[\
(set: $Stranger to 1)\
(goto: "Town")]
==>
(display: "Money")
(colour: #8B4513)[Hehehe you are a brave kiddo...
If someone asks you, you never saw me]
[[//Go back to the Entrance of the City faster than "faster than quickly"//->Town]]
==>
(display: "Money")
//Your Grandma tells you//
(colour: gray) [Green Pills ? What's that ? I don't trust in it, I don't like green, come back with true pills !
]
(link: "Try something else")[\
(set: $GrandmaGreenPill to 1)\
(goto: "Grandma")]
==>
(display: "Money")(colour: gray) [Green Pills ? I already told you that I don't want to take them !
]
(link: "Take one of them to show her that's harmless")[\
(set: $GreenPill to 0)\
(goto: "Sophie Choice Grandma")]
(link: "Force her again to swallow it")[\
(set: $GreenPill to 0)\
(if: $End9 is 0)[
(set: $End32 to it +1)]
(set: $End9 to 1)\
(goto: "GrandmaSwallow")]
==>
(display: "Money")
You throw a green pill in her mouth and she swallows it.
{(Live:2.5s)[After a big silence your grandma looks at you.]}
{(Live:5.0s)[She stands up and lifts you by the collar, you don't feel the ground under your feet.]}
{(Live:7.0s)[She starts to scream, gives you heavy punches and compresses you into a wall.]}
{(Live:9.0s)[(colour: gray) [I TOLD YOU THAT I HATE GREEN PILLS.
]]}
{(Live:11.0s)[Your Grandma is alive and you will stay several mouth at the hospital.]}
{(Live:13.0s)[//Granny Hulk Ending//]}
{(Live:13.0s)[//End 9/31//]}
{(Live:13.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:15.0s)[[[//Click to go back at the beginning//->Variable]]]}2s after you swallow it, you start to feel really bad while you hear your grandma reprimands you:
(colour: gray) [I told you that green is bad ! You deserve it !]
{(Live:3.0s)[You understand that you have the same sickness as your grandma.]}
{(Live:6.0s)[Fortunately you have other pills on you but you have to choose who will take them and live...]}
{(Live:8.0s)[
(if: $pills is 1 and $FrenchPills is 0 and $FrenchTruePills is 0 )[
(link: "Take the Pills")[\
(if: $End11 is 0)[
(set: $End32 to it +1)]
(set: $End11 to 1)\
(goto:"Sophie Choice Pills You")]<br>
(link: "Give the Pills to your Grandma")[\
(if: $End10 is 0)[
(set: $End32 to it +1)]
(set: $End10 to 1)\
(goto:"Sophie Choice Pills Grandma")]<br>]
(if: $pills is 0 and $FrenchPills is 1 and $FrenchTruePills is 0 )[
(link: "Take the French Pills")[\
(if: $End26 is 0)[
(set: $End32 to it +1)]
(set: $End26 to 1)\
(goto:"Give the French Pills to your Grandma")]<br>
(link: "Give the French Pills to your Grandma")[\
(if: $End27 is 0)[
(set: $End32 to it +1)]
(set: $End27 to 1)\
(goto:"Sophie Choice French Pills Grandma")]<br>]
(if: $pills is 0 and $FrenchPills is 0 and $FrenchTruePills is 1 )[
(link: "Take the French Pills")[\
(if: $End28 is 0)[
(set: $End32 to it +1)]
(set: $End28 to 1)\
(goto:"Sophie Choice French True Pills You")]<br>
(link: "Give the French Pills to your Grandma")[\
(if: $End29 is 0)[
(set: $End32 to it +1)]
(set: $End29 to 1)\
(goto:"Sophie Choice French True Pills Grandma")]<br>]
(if: $pills is 1 and $FrenchPills is 1 and $FrenchTruePills is 0 )[
(link: "Take the Pills")[\
(if: $End11 is 0)[
(set: $End32 to it +1)]
(set: $End11 to 1)\
(goto:"Sophie Choice Pills You")]<br>
(link: "Give the Pills to your Grandma")[\
(if: $End10 is 0)[
(set: $End32 to it +1)]
(set: $End10 to 1)\
(goto:"Sophie Choice Pills Grandma")]<br>]
(if: $pills is 1 and $FrenchPills is 0 and $FrenchTruePills is 1 )[
(link: "Take the Pills")[\
(if: $End11 is 0)[
(set: $End32 to it +1)]
(set: $End11 to 1)\
(goto:"Sophie Choice Pills You")]<br>
(link: "Give the Pills to your Grandma")[\
(if: $End10 is 0)[
(set: $End32 to it +1)]
(set: $End10 to 1)\
(goto:"Sophie Choice Pills Grandma")]<br>
]]}
==>
(display: "Money")In a last effort, you take the Pills for you in front of you Grandma who is confused and disappointed.
{(Live:3.0s)[You look at her and smile.]}
{(Live:5.0s)[After a little while you say:
Thank you for the inheritance.]}
{(Live:7.0s)[These are the last words that she heard in her life.]}
{(Live:9.0s)[//Prick Sophie's Choice Ending//]}
{(Live:9.0s)[//End 11/31//]}
{(Live:11.0s)[[[//Click to go back at the beginning//->Variable]]]}
You swallow the French Pills.
Your grandma looks at you confused and says
(colour: gray) [Why did you swallow batteries ?]
[[//You don't understand why she says that//->Sophie Choice French Pills You2]]
==>
(display: "Money")You took the french pills in front of your grandma.
In a last effort, she says:
(colour: gray) [... so you chose that way...
I thought you were braver...]
[[//Say nothing and pay respect//->Sophie Choice French True Pills You2]]
[[//Say nothing and look at her in her eyes//->Sophie Choice French True Pills You2]]
==>
(display: "Money")In a last effort, you gave the Pills to your Grandma and she's not sick anymore.
{(Live:2.5s)[She looks and smiles at you.]}
After a little while she says:
{(Live:5.0s)[(colour: gray) [See ? Green is bad.]]}
{(Live:7.0s)[These are the last words you heard in your life.]}
{(Live:9.0s)[//Brave Sophie's Choice Ending//]}
{(Live:9.0s)[//End 10/31//]}
{(Live:11.0s)[[[//Click to go back at the beginning//->Variable]]]}
//Your Grandma tells you//
(colour: gray) [Those not pills... these are batteries...]
[[//You don't understand why she says that//->Sophie Choice Battery End Grandma2]]
==>
(display: "Money")You gave the french pills to your grandma and now she's not sick anymore !
But you feel very tired.
[[//Seat down on the floor//->Sophie Choice French True Pills Grandma2]]
==>
(display: "Money")//Your Grandma tells you//
(colour: gray) [SACREBLEU !
You //sacrifié// for me...
//Merci, merci beaucoup !// I'll never forget what you've done //pour moi//
]
{(Live:3.0s)[Your Grandma is alive but half-french now.]}
{(Live:6.0s)[You save her life, but you end yours.]}
{(Live:8.0s)[//SacriFrance Ending//]}
{(Live:8.0s)[//End 29/31//]}
{(Live:8.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:9.0s)[[[//"Cliquer" to go back "au début"//->Variable]]]}
(colour: gray) [I think you didn't understand well when the seller said "pills", actually I think he said "piles" which has the same pronounciation...]
[[//Check on Internet while you're dying//->Sophie Choice Battery End Grandma3]]
==>
(display: "Money")You learned something today, "piles" in France means batteries but have the same pronounciation as "pills" which is "médicaments" in french.
{(Live:3.0s)[You feel stupid, but don't forget, you learn something new every day.]}
{(Live:5.0s)[The problem, actually, is that it will the last thing you learned because you'll probably be dead tomorrow...]}
{(Live:5.0s)[However, it was brave of you to sacrifice yourself for your Grandma !]}
{(Live:7.0s)[//Brave Sophie's Duracell Ending//]}
{(Live:7.0s)[//End 27/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:9.0s)[[[//Click to go back at the beginning//->Variable]]]}She died few minutes later.
{(Live:3.0s)[Now you are hungry.]}
{(Live:6.0s)[You want to eat some cheese, baguette and croissants.]}
{(Live:9.0s)[You feel alive thank to the French Medecine.]}
{(Live:12.0s)["//Vive le France !//"]}
{(Live:15.0s)[//Coward Vichy's Choice Ending//]}
{(Live:15.0s)[//End 28/31//]}
{(Live:15.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:18.0s)[[[//"Cliquer" to go back "au début"//->Variable]]]}
(colour: gray) [I think you didn't understand well when the seller said "pills", actually I think he said "piles" which has the same pronounciation...]
[[//Check on Internet while you're dying//->Sophie Choice Battery End You3]]
==>
(display: "Money")You learned something today, "piles" in France means batteries but have the same pronounciation as "pills" which is "médicaments" in french.
{(Live:3.0s)[You feel stupid and cowardly, but don't forget, you learn something new every day.]}
{(Live:5.0s)[The problem, actually, is that it will the last thing you learned because you'll probably be dead tomorrow you dirty dastard...]}
{(Live:5.0s)[You really disappointed your Grandma, you funk.]}
{(Live:7.0s)[//Hard to Swallow Ending//]}
{(Live:7.0s)[//End 26/31//]}
{(Live:7.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:9.0s)[[[//Click to go back at the beginning//->Variable]]]}(colour: #DB7093) [GoDip has been created in 1985 in France.
We started by making Minitel for international police until 1991 where the political changes and we started to create softwares for Internet.
Are you there for the Job ?]
[[//Ask details about the Job//->GoDip info job]]
[[//Say no and goodbye//->GoDip]]
==>
(display: "Money")(colour: #DB7093) [Yes no problem, you seem perfect for this Job.
You will be paid ''220$'' but it will take time.]
{
(link: "Accept the Job")[\
(set: $time to it +7)\
(goto: "WorkGodip")]<br>
[[//Say no and goodbye//->GoDip]]<br>}
==>
(display: "Money")(colour: #DB7093) [Aw is it one of our old Minitels ?
It has been years since I saw one !
Maybe I can ask to one of our technicians to fix it, wait here please.]
[[//Wait here//->FixGoDip2]]<br>
==>
(display: "Money")(colour: #DB7093) [We are actually looking for an Assistant in Communication. Tell us if you are interested. ]
[[//Say: okay thank you//->GoDip secretary]]<br>
==>
(display: "Money")(colour: #DB7093) [You've made a great Job ! Here is your salary.]
(link: "Receive your 220$")[\
(set: $money to it +220)\
(goto: "GoDip secretary")]
==>
(display: "Money")(colour: #DB7093) [I'm back, the technician is okay to Fix it but he wants ''20$''. Still okay ?]
(if: $money > 20)[
(link: "Accept and pay 20$ to Fix your Broken Minitel")[\
(set: $money to it -20)\
(set: $minitelbroken to 0)\
(set: $minitel to 1)\
(set: $hauntedminitel to 1)\
(goto: "GoDip secretary")]]
[[//Say no and goodbye//->GoDip]]
==>
(display: "Money")Something is wrong.
The Minitel is shaking.
A face appears on the Minitel screen and starts to talk:
{(Live:3.0s)[(colour: #32CD32)[**YOU FOOL !**]]}
{(Live:3.0s)[[[//Panic.//->Fight Haunted Minitel2]]]}
==>
(display: "Money")(colour: #32CD32)[**I AM MINITEL 91, THE SPIRIT OF THE CANCELLED PROJECT !
{(Live:2.5s)[AFTER 2 MONTHS OF WORKING WITH ME, THEY GAVE UP BECAUSE THEY WERE TOO WEAK AND DIDN'T HAVE THE SKILL TO WRITE A GOOD HORROR STORY.]}
{(Live:5.0s)[DO YOU KNOW HOW YOU FEEL WHEN YOU TRUST IN SOMEONE THAT THEN BETRAYS YOU ? WHEN HE STAB YOU IN THE HEART.]}
{(Live:8.0s)[NO YOU CAN'T UNDERSTAND ! BUT ONE DAY THEY WILL BETRAY YOU TOO.]}
{(Live:9.5s)[YOU KNOW, IN THIS WORLD THERE IS NO PLACE FOR AN ABANDONED MNITEL PROJECT LIKE ME.]}
{(Live:11.5s)[I'M JUST A CONSEQUENCE OF THE SOCIETY WHICH DECIDES WHICH PROJECT IS GOOD AND WHICH PROJECT IS BAD.]}
{(Live:12.5s)[AND I'M HERE TO TAKE MY REVENGE !]}
{(Live:13.5s)[I AM AN ORPHAN, MY PARENTS NEVER LOVED ME !]}
{(Live:14.0s)[THEY TOLD ME I'M THE JOKER ECO+, BUT I WILL SHOW THEM ALL THAT THE JOKER IS THE MINITEL 91 ECO+ !]}**]
{(Live:8.0s)[[[//You find this really cliche and you won't listen more on this pathetic life//->Fight Haunted Minitel3]]]}
==>
(display: "Money")(colour: #32CD32)[**HOW DARE YOU CLICK ON THIS BUTTON !
YOU WILL PAY FOR YOUR INSOLENCE !**]
The Minitel attacks you and try to seal you in the Minitel Dimension.
(if: $woodstick is 1)[
(link: "Use the mystical power of the wooden stick")[\
(if: $End31 is 0)[
(set: $End32 to it +1)]
(set: $End31 to 1)\
(goto:"Minitel91GoodEnd")]]
(else-if: $woodstick is 0)[
(link: "MEGA PANIC")[\
(if: $End30 is 0)[
(set: $End32 to it +1)]
(set: $End30 to 1)\
(goto:"Minitel91BadEnd")]]
==>
(display: "Money")Minitel 91 steps back, the mystical powers of the wooden stick work !
(colour: #32CD32)[**FANTASY ??? IT CAN'T BE ! NOOOOT LIKE THIIIIIIS !!!**]
The mystical powers of the wooden stick vanish the entity...
You save your grandma, the world and the game.
Congratulations, thank you for playing, but remember... It's only one of all the endings...
{(Live:3.0s)[//Grandma Re:Quest Ending//]}
{(Live:3.0s)[//End 31/31//]}
{(Live:3.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:4.0s)[[[//Click to go back at the beginning//->Variable]]]}You try to escape from the Minitel 91, but you failed.
You are now stuck in the Minitel forever.
Nobody will remember you, not even your Grandma.
{(Live:3.0s)[//Minitel 91 Ending//]}
{(Live:3.0s)[//End 30/31//]}
{(Live:3.0s)[//Number of Endings Unlocked: (print: $End32 )/31//]}
{(Live:4.0s)[[[//Click to go back at the beginning//->Variable]]]}
(align: "==><==")[(css: "font-size: 500%;")[GRANDMA
RE:QUEST]]
(align: "==><==")[(css: "font-size: 150%;")[[[//Start to Play//->Intro tuto]]]]
(align: "==><==")[(css: "font-size: 150%;")[[[//Endings List//->Endings List]]]]
(align: "==><==")[(css: "font-size: 150%;")[
(link:"Quit")[\
(print:"(It's a Twine...)
(You have to close the browser if you want to quit.)")
]]](align: "==><==")[(css: "font-size: 300%;")[ENDINGS LIST]]
(align: "==><==")[(css: "font-size: 150%;")[Number of Endings Unlocked: (print: $End32 )/31]]
{(if: $End0 is 1)[End 00 - Stanley Parable Ending <br>]
End 01 - (if: $End1 is 0)[???<br>](else:)[As Simple as that Ending <br>]
End 02 - (if: $End2 is 0)[???<br>](else:)[Pawn Star Ending <br>]
End 03 - (if: $End3 is 0)[???<br>](else:)[Don't play with Fire Ending <br>]
End 04 - (if: $End4 is 0)[???<br>](else:)[Head in the Clouds Ending <br>]
End 05 - (if: $End5 is 0)[???<br>](else:)[Road Safety Ending <br>]
End 06 - (if: $End6 is 0)[???<br>](else:)[Ironic Song Ending <br>]
End 07 - (if: $End7 is 0)[???<br>](else:)[Minitel Programming Body Ending <br>]
End 08 - (if: $End8 is 0)[???<br>](else:)[Weather's Blessing Ending <br>]
End 09 - (if: $End9 is 0)[???<br>](else:)[Granny Hulk Ending <br>]
End 10 - (if: $End10 is 0)[???<br>](else:)[Brave Sophie's Choice Ending <br>]
End 11 - (if: $End11 is 0)[???<br>](else:)[Prick Sophie's Choice Ending <br>]
End 12 - (if: $End12 is 0)[???<br>](else:)[Who fall asleep in a dark cavern on a desert island without even a stick to defend himself Ending <br>]
End 13 - (if: $End13 is 0)[???<br>](else:)[Need an Aim Bot Ending <br>]
End 14 - (if: $End14 is 0)[???<br>](else:)[Who needs a Grandma when you have a Giant Snake Ending <br>]
End 15 - (if: $End15 is 0)[???<br>](else:)[Failure's Journey Formula Ending <br>]
End 16 - (if: $End16 is 0)[???<br>](else:)[You forgot your Grandma Ending <br>]
End 17 - (if: $End17 is 0)[???<br>](else:)[Hero's Journey Formula Ending <br>]
End 18 - (if: $End18 is 0)[???<br>](else:)[The Son of the Son of the Mask Ending <br>]
End 19 - (if: $End19 is 0)[???<br>](else:)[You are not Superman Ending <br>]
End 20 - (if: $End20 is 0)[???<br>](else:)[Die not so Hard Ending <br>]
End 21 - (if: $End21 is 0)[???<br>](else:)[Back Fire Ending <br>]
End 22 - (if: $End22 is 0)[???<br>](else:)[The Phantom "Pain" Ending <br>]
End 23 - (if: $End23 is 0)[???<br>](else:)[Duracell's Revenge Ending <br>]
End 24 - (if: $End24 is 0)[???<br>](else:)[24' Ending <br>]
End 25 - (if: $End25 is 0)[???<br>](else:)["Aussi Simple que ça" Ending <br>]
End 26 - (if: $End26 is 0)[???<br>](else:)[Hard to Swallow Ending <br>]
End 27 - (if: $End27 is 0)[???<br>](else:)[Brave Sophie's Duracell Ending <br>]
End 28 - (if: $End28 is 0)[???<br>](else:)[Coward Vichy's Choice Ending <br>]
End 29 - (if: $End29 is 0)[???<br>](else:)[SacriFrance Ending <br>]
End 30 - (if: $End30 is 0)[???<br>](else:)[Minitel 91 Ending <br>]
End 31 - (if: $End31 is 0)[???<br>](else:)[Grandma RE:Quest Ending <br>]
End 32 - (if: $End32 is 31)[True God Speed Ending <br>](else:)[??? <br>]
}
(align: "==><==")[[[//Go back to Menu//->MENU]]]Double-click this passage to edit it.